War's Legacy
«Fully Offensive Fire armour with Darkness and Energy secondaries. Mastercraft; comes with 3 skills, also has increased price to compensate for those.»
Location: Burning Solstice Finale: The Answer
Element: Fire
Type G
Level 5 15 35 55 75 95 115 135 150
PowLvl 5 MC 15 MC 35 MC 55 MC 75 MC 95 MC 115 MC 135 MC 153 MC
Price 176 237 891 6133 48411 389296 3137569 25295039 121025834
Sell 88 118 445 3066 24205 194648 1568784 12647519 60512917
COMBAT DEFENCE
Melee 30 32 35 39 42 45 48 51 55
Ranged 21 23 26 30 33 36 39 42 46
Magic 21 23 26 30 33 36 39 42 46
ELEMENT MODIFIER
Fire 95 91 80 71 61 54 48 42 39
Water 99 95 92 88 87 86 85 83 83
Wind 97 94 88 82 79 76 73 69 68
Ice 100 97 97 95 95 95 95 95 95
Earth 97 94 88 82 79 76 73 69 68
Energy 96 93 84 75 71 65 61 56 54
Light 99 95 92 88 87 86 85 83 83
Dark 96 93 84 75 71 65 61 56 54
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR% 57.5 72.5 102.5 132.5 162.5 192.5 222.5 252.5 279.5
Stat% 66.5 99.5 165.5 231.5 297.5 363.5 429.5 495.5 554.9
BTH 0 1 4 6 9 11 14 16 19
SKILL - Carnage*
Hits: 2
Type: «As Weapon»
Element: Fire
Damage 5-16 9-27 21-63 36-107 58-173 83-247 112-334 140-417 166-497
Stat% 82.5 125.82 236.43 347.69 501.83 647.86 800.27 923.25 1026.62
BTH 1 3 8 13 18 23 28 33 38
SPCost
Mel/Ran 30 45 80 120 166 217 273 335 392
Magic 38 57 100 151 208 271 342 419 490
NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged or the Magic attack.
SKILL - Mayhem**
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage 2-6 4-11 8-22 12-36 17-51 23-69 30-90 38-112 45-134
Stat% 33.25 49.75 82.75 115.75 148.75 181.75 214.75 247.75 277.5
BTH 1 3 8 13 18 23 28 33 38
SPCost
Mel/Ran 30 45 80 120 166 217 273 335 392
Magic 38 57 100 151 208 271 342 419 490
NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged or the Magic attack.
SKILL - Panic***
Spends your turn to attempt to make your opponent Afraid† (4 turns, 35.72*[Mob Fire Res]% chance of not acting), costs no SP. The opponent can resist†† with a save at +0 bonus.Level: PowLvl vs MonsterLvl
Major: STR|INT|CHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK
If the roll uses your INT or CHA (the roll always uses the highest stat among the three, giving priority to STR in ties), then the chance of stopping the opponent from acting is multiplied by *0.75.
EFFECT
You receive Armour Lean x1.25.
*Let loose the wrath of War and cause Carnage with an intense eruption of elemental Fire! Costs «» SP.
**Cause absolute Mayhem by channeling power through your weapon to unleash a brutal thrashing that follows its element and type! Costs «» SP.
***Inspire Panic in your foes with but one stare as they are faced with the truth of just who they are really facing. Costs no SP, but does consume your turn.
†War's intimidating visage has filled your foe with Fear!
††Your foe is shaken by your stare, but they stand firm.
DESCRIPTION
Somewhere deep in your soul, a fragment of the flames of War continues to burn.
[img]local://upfiles/506984/4D01990CB4E546FE8E7D2DED3D529AB9.jpg[/img]
Numbers thanks to In Media Res and Kamui. Image thanks to Lineolata.
Analysis
Starts off as a standard armour attack:
Level 5 15 35 55 75 95 115 135 150
PowLvl 5 15 35 55 75 95 115 135 153
BR% 115 145 205 265 325 385 445 505 559
Stat% 133 199 331 463 595 727 859 991 1109.8
BTH 0 1 4 6 9 11 14 16 19
With two equally powerful hits, each hit deals *1/2 damage.
Mayhem and Carnage start off as standard skills:
Damage 8-25 15-43 30-88 48-142 69-205 93-277 120-358 150-448 179-537
Stat% 133 199 331 463 595 727 859 991 1110
BTH 1 3 8 13 18 23 28 33 38
EleComp 1.24053 1.26451 1.42856 1.50190 1.68682 1.78229 1.86326 1.86326 1.84977
Carnage: Damage is multiplied by the listed elecomp. With two equally powerful hits, each hit deals *1/2 damage.
Mayhem: With four equally powerful hits, each hit deals *1/4 damage.
All this has ALREADY been factored into the above numbers.
Updates
October 8, 2019: The armour was released.