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Torontossaurus Rex
«Fully Offensive Fire armour with Wind and Darkness secondaries. Gets Guardian Account bonus to its Power Level, though you do not need a Guardian in your account to buy it. Mastercraft; comes with two skills, also costs extra gold to pay for those.»
Location: Limited Time Shop
Element: Fire
Type GA GA GA GA GA GA GA GA G
Level 5 15 35 55 75 95 115 135 150
PowLvl 10 MC 19 MC 38 MC 57 MC 77 MC 97 MC 117 MC 137 MC 153 MC
Price 141 190 713 4906 38729 311437 2510055 20236032 96820667
Sell 70 95 356 2453 19364 155718 1255027 10118016 48410333
COMBAT DEFENCE
Melee 22 23 26 29 33 36 39 43 45
Ranged 32 33 36 39 43 46 49 53 55
Magic 22 23 26 29 33 36 39 43 45
ELEMENT MODIFIER
Fire 92 86 76 68 60 53 47 42 39
Water 105 100 93 93 93 92 92 91 90
Wind 95 90 83 71 68 63 58 55 50
Ice 105 100 93 93 93 92 92 91 90
Earth 105 100 93 93 93 92 92 91 90
Energy 98 96 89 86 80 79 74 74 72
Light 98 96 89 86 80 79 74 74 70
Dark 95 90 83 71 68 63 58 55 50
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR% 61.39 74.14 101.06 127.97 156.31 184.64 212.97 241.31 263.97
Stat% 78.39 106.44 165.66 224.87 287.21 349.54 411.87 474.21 524.07
BTH 6 7 9 12 14 17 19 22 24
SKILL - Turn up the Heat*
Hits: 2
Type: «As Weapon»
Element: Fire
Damage 6-18 9-27 17-52 26-79 41-122 58-174 80-242 108-324 127-380
Stat% 85.6 118.19 190.64 252.43 348.96 452.71 573.04 711.03 786.1
BTH 2 4 9 14 19 24 29 34 38
SPCost
Mel/Ran 41 55 88 127 171 222 279 342 392
Magic 51 69 110 159 214 278 349 427 490
NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (Mel/Ran) or the Magic (Magic) attack.
SKILL - Basketbreath**
Hits: 8
Type: «As Weapon»
Element: Fire
BR% 43.62 52.68 71.8 90.93 111.06 131.19 151.32 171.45 187.56
Stat% 27.85 37.81 58.85 79.89 102.03 124.18 146.32 168.47 186.18
BTH 11 12 14 17 19 22 24 27 29
SPCost
Mel/Ran 71 95 145 215 266 324 377 425 488
Magic 81 109 167 247 309 380 447 511 586
NOTE: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is STR/4 for Melee, STR/5 + DEX/20 for Ranged, and INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (Mel/Ran) or the Magic (Magic) attack.
EFFECT
You receive Armour Lean x1.25.
If at least one hit of Turn up the Heat connects, it attempts to increase*** the monster's Fire Elemental Modifier by +2*[Hits Connected]%. The monster can resist with a save at +0 bonus.Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterEND
Minor: YourLUK vs MonsterLUK
Mainstat is STR for a Melee weapon, DEX for a Ranged weapon and INT for a Magic Weapon.
*Blast your foe with powerful lasers that can weaken their resistance to Fire! «» SP
**Unleash a neverending stream of basketballs on your foe! «» SP
***Your foe can't take the heat, and becomes less resistant to Fire!
DESCRIPTION
Ride the king of the north into battle! These fearsome beasts were the undisputed champions, reigning for years after they lost their legendary claw. This armour comes with two skills: one for massive damage, and one to weaken your foe's Fire resistance.
[img]local://upfiles/506984/9CBB9770E3414EF8B414D05A9FA5D28B.jpeg[/img]
Numbers thanks to In Media Res. Image thanks to Lord Markov. Clarifications thanks to Yozai.
Analysis
Starts off as a standard armour attack:
Level 5 15 35 55 75 95 115 135 150
PowLvl 10 19 38 57 77 97 117 137 153
BR% 130 157 214 271 331 391 451 511 559
Stat% 166 225.4 350.8 476.2 608.2 740.2 872.2 1004.2 1109.8
BTH 1 2 4 7 9 12 14 17 19
Takes +5 BTH, but deals *85/90 damage. With two equally powerful hits, each hit deals *1/2 damage.
Turn up the Heat starts off as a standard skill:
Damage 11-34 17-52 32-96 49-149 71-212 95-285 122-368 153-458 179-537
Stat% 166 225 351 476 608 740 872 1004 1110
BTH 2 4 9 14 19 24 29 34 38
EleComp 1.35343 1.37871 1.42555 1.39191 1.50641 1.60570 1.72482 1.85878 1.85878
Damage is multiplied by the listed EleComp. Takes -23.8% damage to pay for the effect. With two equally powerful hits, each hit deals *1/2 damage.
Basketbreath deals *2 BR%. Pays extra SP equal to the cost of a standard melee skill to further increase its damage by +50%. Takes +10 BTH and deals *85/95 damage. Has a reduced cost as Elemental Compensation. With eight equally powerful hits, each hit deals *1/8 damage.
All this has ALREADY been factored into the above numbers.
Updates
October 10, 2019: The armour was released.
???: The armour went rare.