gun scale with dexterity (Full Version)

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Thesixnine -> gun scale with dexterity (10/20/2019 17:50:51)

dexterity is look useless now




CactusChan -> RE: gun scale with dexterity (10/25/2019 0:40:34)

I agree with this 100%. The only semi-viable build that has more than a minimal amount of dex is dex TM, and that still isn't as good as tech TM by all accounts. Dexterity has become nothing more than something you slap onto skills as stat requirements or, more commonly, just one more stat to get to 45 so you can have 5 focus. The game has basically devolved into a slew of focus builds with some support builds and strength builds running around trying to get quick battles. It's honestly kind of sad, and I'd love to see guns scale with dexterity again in the future. I don't know why it was ever changed in the first place.




.Lord Ginger. -> RE: gun scale with dexterity (10/25/2019 11:41:43)

It was changed for the better. Dex was never anything even when guns were strength.




Thesixnine -> RE: gun scale with dexterity (10/26/2019 11:54:59)

man u is not right. it not is change for better man. u is only right when u have say dex is no good. now we is have make good with scale gun.




CactusChan -> RE: gun scale with dexterity (10/27/2019 8:54:19)

Actually, before the days when the devs seemed determined to make the damage purely about damage and rare cores, there were several viable dex builds, especially in 2v2. Dex BM is still fairly viable thanks to how many TM skills improve with dex, but it's the only one left, and tech TM is still stronger, partially thanks to a possible Super Charge bug (read: EpicDuel Bugs). If you're going to completely destroy the usefulness of a stat like that, there's no point in even having it in the game. There needs to be some use for it outside of just a means of fulfilling skill requirements or focus levels.

I'd also like to point out that guns improving with strength are causing issues with the balance right now; strength builds are stronger than they've ever been, especially BM thanks to Deadly Aim and Bloodlust (and when Buccaneer Shotgun and Omega Pirate Captain Armor are added in it's just broken...take it from me). Having each of the four base weapons improve with a stat seems fair, since it allows you to have a strong attack available that costs no energy and is reusable. Having two out of four of the base weapons improve with the same stat -- especially when there are so many strong melee skills -- seems a bit unbalanced.




.Lord Ginger. -> RE: gun scale with dexterity (10/27/2019 19:52:47)

The reason why strength is good is because of cores, not because of guns with strength.
There was a time where we had strength guns even in recent Omega where strength builds were still way underpowered and then were buffed a few times and they were okay.

Why they're good now is basically JUST the new armor core called Captain's Charge, because the azrael's punisher got nerfed and then str was OKAY.

Now it's good, and there needs to be changes, but not with the guns.
You take off guns, then you literally destroy all the strength builds because of Kartherax and the promo that destroys primaries, which takes off 4 turns of a primary. Talk about GGs.

Cactus:
I take nothing from you. You complain about literally everything in the world and it's tiring of how many times you cry wolf.





CactusChan -> RE: gun scale with dexterity (10/27/2019 22:57:15)

Ah, that's okay. I know you're determined to intentionally disagree with me on everything because you think you're always right, but I'll at least attempt to be intellectually honest on this one. ;)




.Lord Ginger. -> RE: gun scale with dexterity (10/28/2019 0:38:41)

I will disagree with guns scaling with dexterity regardless of who makes the thread.

I helped push for guns to strength because of the lack of strength builds and the lack of solutions to fix the lack of strength builds. Without Kartherax or Tentacle Prison, I could MAYBE see guns going back to scaling with dexterity.

Before, when guns were with dexterity, you could basically argue, "why do I even need strength then, other than to just make my 5 focus build work?", and that's basically the same argument which is presented now.

Dexterity as a stat isn't that great, that's just what it is. It's also a problem with energy, but not many people seem to try to change anything about energy. Energy is basically at the base unless you're a support cyber build, that should be fixed. Dexterity is always at a certain amount for requirements, for focus, and occasionally for blocks.

Now, the real reason why dex is a useless stat is because of this:
People. Hate. Blocks.

So what, they want blocks nerfed, you know what that means? Dexterity becomes less important, now (a few) people are like, oh man dex sucks, let's change guns back to dexterity without looking at the problems that were around before guns were changed to strength in the first place.

Check the cores that were implemented, balance those. You have Omega Pirate Captain armor, I assume you run a strength build. Why? Because the armor core is fantastic with strength builds. Now, the new class skill for BM also helps, because it's a bludgeon 2.0 that can stun now. Granted it is now blockable. Now if it gets blocked too much, people start complaining because they don't want blocks and now the game is "broken".

The past few updates have definitely favored strength Blood Mage specifically, and that's not a gun to strength problem, that's a release problem.

You can think I disagree with you, just because it's you, but realize that I'm the one who kept bringing up changing guns to strength and know that my reasons for wanting to keep it that way are completely valid and not spiteful towards you.






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