dfo99 -> ED percentages weirdness (11/2/2019 7:25:14)
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Hi, i believe there is a need to talk about how the percentages works on ed, for example, there is description of cores suggesting for example jack o fire 113% but it in reality gives 13% from primary weapon base damage (350 or 360 + 13%) same for hawk guardian 130%, yeti fury 110% etc... but the bezerker skill for example grants 105% for real (primary weapon + 105%) same for massacre, double strike etc.. the only cores which grants the % from the real damage is the Infinite power strike (show 120% but it is full damage + 20%) and blood bullet (pistol full dmg + 15 or maybe 25% due some bug). Skills like the former shadow arts and the new nano shield of cyber hunters seems to affect: (the damage inflicted - skill % effect) because it seems to work using same coding methods of block and deflections dmg absorbtion. The problem is that all of this is purely assumptions because it makes very hard properly measure the real effects of the percentages, what you guys think about it?
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