Ianthe -> RE: =AQ, Dev, Balance= Game Engine 45 (6/9/2022 1:36:00)
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I kinda coded up this fix, and then forgot about it, and then accidentally rolled it last update. Whoops! Hypercrit now only affects player stuff. There's a new Hypercritical Pet status for pets (and a [currently disabled] Hypercritical Guest status for guests, but you'll probably never see it). Hypercrit is now multiplicative. Instead of +50% crit rate, you now do *6. Either way you go from 10% to 60%, but now it interacts nicely with other stuff.
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