Ranks (Full Version)

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santonik -> Ranks (2/12/2020 9:03:24)

Can you make more making those balance.

It is too high advantage those 100+ ranks players now

can you halved those ranks benefit.

that helps a lot playing counter gaming.


It is stupid if counter build dont work.




Digital X -> RE: Ranks (2/12/2020 9:10:12)

If you halved the benefits, then those at rank 100 would suffer, and most of their work would be for nothing, or little. What about rank 50's? Or are you referring to halving the benefits of every single Legendary Stat? For example +2 would be then +1 ?




.Lord Ginger. -> RE: Ranks (2/13/2020 22:12:02)

Meh, ranks should be deleted. I don’t care what anyone else says, time shouldn’t mean you get OP stats, that makes new players obsolete especially when the game basically has old players and every new player gets trashed on.

It’s just unfair and makes you wonder why you’d play if you’re a low rank.

Playing for a long time should make you as a player better if you actually try to improve, not being carried by ranks.




Steroided -> RE: Ranks (2/24/2020 18:33:18)

Utterly horrible idea and pointless. I'm not surprised someone would say something like this though. If you want to make lower levels beat higher Ranks, then I'm not going to waste time trying to help your case. However if you are just barely losing to the higher Ranking players, then I would suggest to the Devs a core ability or Robot that is NOT VARIUM ONLY that can infinitely(Has energy cost/Robot ability, unlimited use) reduces a random enemy stat by up to 50% for 3 turns to randomize the outcome even more. But this would have to have some sort of drawback or not be unlimited use.




Foulman -> RE: Ranks (2/24/2020 22:16:02)

I agree with Ginger, ranks should be deleted




CactusChan -> RE: Ranks (2/25/2020 11:27:47)

I wouldn't say delete ranks entirely; they're kind of essential when it comes to beating bosses. I'd suggest making them apply to NPC-only battles, but not to PvP.




Steroided -> RE: Ranks (2/25/2020 13:45:36)

Players who say ranks should be removed need to be banned permanently. The problem isn't higher ranking players, the issue is armor passive that actively increase with Higher Ranking making it impossible for most classes to touch them. If any, I'd say remove armor passives altogether, im not going to suggest anything incrediblely ridiculous and try to troll Forums.

You cannot beat high Ranking armor passives easily. You can beat high ranking players though. You don't have a right to talk on this Forum if you cannot distinguish the difference between the two. Armor passives are incredibly broken on higher ranking players, sure. But removing the only purpose to play after maxing level is a no. I personally suggest removing the insane amount of increase possible with them. (Max +60 or someone) 500 Def/Res Focus build vs A Rank 10 or below with no passives is ridiculous.

Please create a new forum post advising the removal of armor passives if you continue to lose instead of this. And besides currently once you reach Rank 20, you should be able to kill any Rank much easier if you have the right build. Or just use a Stun build to get an extra Turn against better players/pay-to-win users like I do and you win more often to them, then you'll be able to beat Rank 100+ as if they were Ranks 10s.

I would advise everyone to stop trolling the Epicduel Balance forums before a Moderator thinks this is an actual concern. Ranks will never be deleted.




Digital X -> RE: Ranks (2/25/2020 20:10:33)

Whether or not someone has an ability to distinguish between the two is irrelevant. This is a discussion forum, where discussions are welcome regardless of how a player may see the higher levels and ranks. Saying someone does not have the right to post just because of something they believe in is not welcomed.




A high rank player can win/lose just as much as a low rank player, it's how you play your build that matters as well, that is what carries weight. I have won many a time to rank 100's and lost to level 39's at a rank of 19. It's true that high ranks hold a heavy margin over low ranks, but with a bit of thinking and a touch of skill you can easily overcome them.

Ideally I'd like to see a limited gap of ranks between players in battle but we will have to wait and see. The closer the gap, the closer the stats, and it is much more balanced.




Foulman -> RE: Ranks (2/26/2020 7:18:41)

Ranks add 30 damage per round and reduce 30 damage per round. That's a massive advantage, and it's just bad for balance. Add in small, but important interactions like being able to absorb 150 energy with Soul Siphon because of ranks, and you can see how that might be a major problem.

Going off about removing armour passives isn't a good idea, but I'd like to suggest that ranks should be calculated separately from passive armours. For example, Plasma/Mineral Armour can add 9 extra resistance/defense from ranks. A 39 damage disadvantage goes a long way in extended matches.




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