The ErosionSeeker -> Dragon Element Scythe was a mistake (2/13/2020 2:02:51)
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Setting aside feedback about challenge design, there is one other elephant in the room regarding current DF. The Dragon Element Scythe was a mistake. What's the issue? Ever since they were released, they've fulfilled two roles: both to compress the need for 8 elements into one, and also to be a strong weapon for all 8 of the main elements. Now, these are great purposes and the scythe is probably one of the top things to spend DCs on, but it has had a very bad effect on weapon design. It has effectively killed interesting weapons for the main-8 elements. Whenever a new main-8 weapon is released, first it gets compared to DSoE in regards to damage and stats, which the scythe has plenty of. 15 crit, 9 mpm, 12 wis 10 end, 18 mainstat, 15 res on 3 common elements, 10 immob, to name a few. Weapons from normal releases basically cannot ever keep up. This leads to a second issue, which is that for most of the main-8 elements, there have been zero new best weapons in years. Just take a look at the best non-DC weapons for each element: Fire: Threadcutter (dc 96) >>> Encrusted Splatula (rare 93) >>> Reaper's Axe (90) Water: Yllmar > Abyssal Water Elf Scepter (93) Wind: Sea Chicken Ice: Winter's Cull (93) = Frost Moglin Knight (93) = Frozen Breath (93) Stone: Thorn Replica (93) > Emhrys (93) Energy: Scythe of Liberty (rare 94) > Dragonoid (93) Light: Ultimate Destiny (100) Dark: NSoD(99) > NSoD (93) > Unlucky Dark Weapon (92) Of course, the Soulforged weapon exists (95), but it has the exact same problem in effectively being a customizable weapon that absolutely destroys its competitors (Soulforged Scythe is crazy too - 10 bpd 4 mpm 16 mainstat 10 all -- better than almost every main-8 choice!). For 5/8 elements, there hasn't been a choice competitive or better than DSoE literally in years. Elements that would like a new meta weapon: Fire: Ascendant Ice: Icebound Revenant Nature: EPL Energy: Voltabolt Darkness: Entropy While I think it's good that DSoE exists, I think it's a huge problem that it has made weapons uninteresting. Not only is DSoE a catch-all for up to 8 elements for all three classes, it also effectively means the best weapon for the main 8 elements has the same stats. No opportunity to have weapons with more interesting tradeoffs when the best choice crushes them (also why things like Frozen Breath are less impressive). Also worth mentioning that DSoE costs 500 DCs and offers significantly more utility than the monthly DC weapons. It's nice that the monthly DC items aren't meant to be overly powerful, but DSoE and Antithesis are extremely overtuned, and the others while good, are probably weaker than DSoE which doesn't even go rare. This is also an opportunity to introduce content that's relatively easy to make but takes a long time for players to get. Just borrow things from other AE games! Give them fair but lengthy merges. There should always be a thing to do and get every week. Reimagined is also an opportunity for this. Add things that may not require a whole lot to make, but have interesting stats and add lore, such as Zeclem's Items which had a story. I'm sure there's a way to use this somehow.
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