Steroided -> RE: Blood Mages need Reroute/Better Energy Control. (3/4/2020 19:19:15)
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I know BM strength would increase, however do not lie and say BM Focus won't be getting nearly the same increase with Reroute. I said look at Tech Mages that utilize Reroute. Please look at Tech Mages that utilize Reroute. Don't waste my time with this invalid point. I said earlier that Energy Parasite is useless unless the opponent has 1000 or more energy. NPCs have 1000 or more energy.... You're correct, it is useful against them. However given that NPCs don't give as much credit or EXP and can't be used for missions that require tons of PvP wins, Blood Mages shouldn't be at a disadvantage when it comes to PvP. You are 100% wrong. Energy Parasite works HORRIBLY AGAINST TANK/FOCUS BUILDS. This is the main issue I was talking about. I automatically lose the game if a Tank regains their Energy, or steals my Energy then heals. Even if I have Energy Parasite available to use, I cannot prevent then from healing by draining them and I get next to no Energy if I do. I dont think you tested your claim that "Energy Parasite works universally against all builds". As this is the exact reason as I made this Thread in the first place. Automatic game losses against F5/Tank Energy Regain then heal. Energy Parasite is an automatic game loss unless you're using a Strength build. Builds like Cyber Hunter heal loop isn't even unbeatable by other classes. It is just ridiculous to lose due to your class not any Energy Manipulation. I don't have that much of an issue with any other build regaining their Energy. I mainly have issues with the Tanks and Armor passive F5 Energy regain. I agree, having 3 Passives would only incentivise the more broken Classes to want more passives simply to stay in the lead. I wouldnt personally mind losing Deadly aim, however that would literally kill all Blood Mages as I said dozens of times that BM is an automatic game loss unless using Strength. I dont have an honest suggestion on this besides breaking the rules and giving us 3. But while a 15% Reroute would Balance BM, it might throw the game into chaos. So I wont be expecting that. @armagedon I personally did not want Energy Parasite to get buffed, I wanted Reroute. But I realize that won't happen. However seeing as EP is useless in PvP, you either don't understand the BM class, or you're a lower level that isn't level 40. I don't know what type of buff Energy Parasite deserves, however I am not going to lie and say BM don't need a better way to Manipulate Energy. You are coming off as a strong Troll saying that we should auto lose due to our class lacking in this area. Also, yes BM Focus is doing well, for the Rank 70's and higher. I've noticed them, their pretty good. However that still doesnt explain why lower Ranking BM are at a more severe disadvantage to quite literally all other builds and all classes. I am fairly new to forums, not Epicduel. I have figured out the reason why so many inaccurate and troll comments appear on Epicduel Forums. It is because people take their experience from higher Ranking players with a specific build and view all Ranks with that build as if they were the same. Like a level 38 complaining about a Rank 11 Blood Mage Strength build being Meta and asking for a nerf. This is the main cause of inbalanced updates occurring. These people quite literally do not understand WHY their losing to specific builds or classes, and they blame it on the build or class, not taking Level or Rank into consideration. Just some helpful advice to whoever the Developers are, next time someone complains about a class or something, ignore them and test it at 5 Ranking difference againt the other builds/classes multiple times. Like a level 35 vs 40 or Rank 22 vs Rank 27. I noticed the majority of people in earlier threads(not only this post, other balance threads) were giving their experience against higher Ranking better players and not testing the class or build they claim were broken against it's own Rank or Level. Which causes unnecessary nerfing/lack of buffing of certain classes or builds. And why builds can pop up out of nowhere and become the new Meta(Giving Cybers Hunters Static Grenade to beat higher Ranks easier). Unnecessary and pointless, but they got the buff anyways, and look at what happened with Cyber Hunters being unbeatable for months. Just ignore them Devs. Not me though, BM needing Energy Parasite buff is necessary after Level 30, and is a game loss even against lower Ranking players if their Tanking hard enough. And armour passives make 400+ Def/Res way too easy on lower Ranks. Unrelated to the other post. Blood Shield still needs a 120% increase to be worth using against debuffs. Not about creativity guys. Reflex boost issue has been solve mostly due to nerfing of Frost Reaper. I would still like to see it increase with Tech just to increase number of Tank BM. We have lowered stats and no armor passives. Tech Mages already have the exact same thing. There was no reason to nerf the Gun Tactical reload. The Gun Tactical reload was never a problem. Please change Sidearm tact to 0 warm-up while keeping Aux at 3. Fire Rain got fixed and is worth using now. Still the issue of Fireball being the most useless ability in the whole entire game out of all 6 classes. I don't know what buff Fireball needs now though. Maybe def/res reduction, but I'm not sure. You guys can remove Fireball and give a non-passive energy Manipulation to help BM. Or an armor passive or literally anything better than this that doesn't increase with Strength. To not give BM Strength too much of an edge. And just buffing Fireball effect without buffing its Damage wont help. It is quite literally the least used Skill in the entire game on the worst Level 40 class for a reason. I think changing it to a decent skill that does not increase with Strength will be perfect. Or just give it plasma bolt effect and have it increase with Technology, while keeping it physical. Posts merged. ~Digital X
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