gavers -> The HP Cost Update (2/26/2020 15:41:41)
|
After the HP cost update a couple of issues arose with the HP costs, I have them listed below: 1. Post-sweep HP costs on Bloodmage equipment is incorrect, costing 125% Melee (436 HP) instead of 100% Melee (348 HP). 2. Some HP items don't use the new standard (Bloodzerker Armors, Angel of Souls, Burst Spells...) 3. The two guests, Grimlord of Nulgath, and Mogsterio currently cost 96 HP, and 480 HP once every 5 turns, respectively, however based on the new standard, they get +100% of their damage, which equals 60% Melee, which means they should cost 209 HP, and 1045 HP every 5 turns, respectively. Since this is an absurd cost I suggest one of the two following solutions: - Since both of them break the HP cost limit of +15% Melee per turn (excluding MC), scale back their damage boost from +100% to +33.3% making them in line with the rest of the blood cost items. - Since flat HP costs have a counter synergy with the FD playstyle, which is more often played with guests, I suggest a damage amp similar to Zealot's Wrath, Magna Blade, and Agony's Embrace, which is still balanced in the void, but complements those builds much better. 4. Hyperalphean Fang costs now 600 HP, even though the price was arbitrarily set at 200 HP, so setting it back to 200 sounds reasonable.
|
|
|
|