TFS -> Reaver (3/7/2020 21:48:45)
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Reaver ??? Location: Summon Gem: Reaver, Summon Gems: Life & Death, The Reaver Appears! Level: As player Damage: Scaled Damage Type: Pierce Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/2 INT: Level*5/4 CHA: 50 LUK: Level*5/8 END: Level*5/8 WIS: 0 Avoidance and Defense Melee: 40 * Level/90 + LUK/20 Pierce: 40 * Level/90 + LUK/20 Magic: 40 * Level/90 + LUK/20 Block: 30 * Level/90 + LUK/20 Parry: 30 * Level/90 + LUK/20 Dodge: 30 * Level/90 + LUK/20 Offense Crit: 15 + LUK/10 Bonus: 5 + Level/5 Boost: 0% Resistances Darkness: 5 Light: -5 Shrink: 200 Immobility: 300 Attack Types Attack Type 1 - The Reaver summons skeletal arms to grasp at its target, dealing 5 hits of 100% Pierce Darkness damage. This attack attempts to inflict 'Undertow' (a stun) upon its target for 3 turns and automatically applies 'Call of the Dead' (a 66% damage Darkness DoT) to its target for 5 turns. Attack Type 2 - The Reaver strikes its target with dark pillars, dealing 3 hits of 100% Pierce Darkness damage, with +100 Bonus and +200 Crit. Each successful hit of this attack will heal Reaver for an additional 3% of the damage dealt; 33 successful hits of this attack will permanently increase Reaver's damage by 500%. Attack Type 3 - The Reaver hurls spectral skulls at its target, dealing 6 hits of 100% Pierce Darkness damage. If at least 1 hit connects, Reaver will remove all status effects (barring 'Undertow' and 'Call of the Dead') from both itself and its target before granting itself 'Reaver's Cloak' (+20 All resist and -20 Health resist; +30 All resist and -30 Health resist if the target is afflicted with 'Undertow') for 4 turns. (Pop-up: Status effects devoured!) Other information All of the Reaver's attacks ignore 50% of the target's Darkness and All resistances. Each subsequent hit of all direct attacks dealt to the Reaver in a single turn will have its damage reduced by 10%, starting at 0% damage reduction and capping at 100% each turn. The Reaver cannot take more than 50% of its remaining HP, rounded down, from any fatal direct attack. The Reaver follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Repeat, with a 50% chance to repeat Attack Type 2 again before restarting the rotation. [image]https://i.imgur.com/lt0Qx0p.png[/image]
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