TFS -> Reaver (3/7/2020 21:48:45)
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Reaver ??? Location: Summon Gem: Reaver, Summon Gems: Life & Death, The Reaver Appears! Level: As player Damage: Scaled Damage Type: Pierce Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/2 INT: Level*5/4 CHA: 50 LUK: Level*5/8 END: Level*5/8 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 40 * Level/90 + LUK/20 Pierce: 40 * Level/90 + LUK/20 Magic: 40 * Level/90 + LUK/20 Block: 30 * Level/90 + LUK/20 Parry: 30 * Level/90 + LUK/20 Dodge: 30 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Darkness: 5 Light: -5 Shrink: 200 Immobility: 300 Attack Types Attack Type 1 - The Reaver summons skeletal arms to grasp at its target for 5 hits of 100% Pierce Darkness damage, amounting to 500% damage; applies 'Undertow' to target, stunning it for 3 turns; automatically applies 'Call of the Dead', a 66% Melee Darkness DoT effect, to target for 5 turns. Attack Type 2 - The Reaver strikes its target with dark pillars for 3 hits of 100% Pierce Darkness damage, amounting to 300% damage, with +100 Bonus and +200 Crit; each successful hit of this attack will recover [3X]% of the damage dealt, where X is equal to the number of successful hits of this attack.- 33 successful hits of this attack will permanently increase Reaver's damage by 500% per hit, amounting to 1,800% damage.
Attack Type 3 - The Reaver hurls spectral skulls at its target for 6 hits of 100% Pierce Darkness damage, amounting to 600% damage; if at least 1 hit lands, Reaver will remove all status effects (excluding 'Stuffed', Reaver's debuffs, and permanent effects) from both itself and its target as well as applying itself 'Reaver's Cloak' (+10Y All Resist, -10Y Health resist, where Y is the number of Reaver's effects on target) for 4 turns. (Pop-up: Status effects devoured!) Other information All of the Reaver's attacks apply 'Reaver's Aura: Darkness' (-Z Darkness Resist, where Z is equal to the half of target's Darkness and All Resists) to target at the start of its turn. Each subsequent hit of all direct attacks dealt to the Reaver in a single turn will cause Reaver to recover [10A]% of the damage taken, where A is the number of hits taken (max 10). The Reaver cannot take more than 50% of its remaining HP, rounded down, from any fatal direct attack and can only be defeated by DoT effects. The Reaver follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Repeat, with a 50% chance to repeat Attack Type 2 again before restarting the rotation. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Reaver.png[/image]
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