Zennistrad -> RE: Why I think the Guardian No-Drop Armors Should be Buffed (10/24/2021 23:28:57)
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With the recent changes to the Spellcaster Lean, I've been thinking about the current set of no-drops again. With that being said, here is my proposal for the new set of no-drop armors to make them all as broadly useful as the Insightful Armor of Awe. These are all just vague ideas of course, and I may cross-post them to the suggestions forum later. quote:
Mighty Armor of Awe Attack is: 90% chance of two hits, *10/11 total damage. 10% chance of three hits, *20/11 total damage. Flavor Effect: All armor attacks deal -5% damage. In return, you heal 1/400th of your max HP each turn. Skill: Mighty Rejuvenation Use your awesome strength and unshakable might to heal yourself. This skill doesn't take a turn to use. Quick-cast healing spell, usable once per turn. Uses END or STR for stat bonuses, whichever of your current stats is higher. Costs 125% melee in SP if END is higher and 100% melee if STR is higher. Starts off as a standard healing spell (so *0.9*0.85 for always useful and autohit), but has its base healing further reduced by a variable multiplier for the quick-cast effect. If END was used, the healing is multiplied by *0.625. If STR was used, the healing is multiplied by *0.5. Set Bonus: Inflict Fear on the monster (1 turn, 16.8% chance of not acting). The monster can resist with a save: inflict with (weapon mode)/LUK, resist with CHA/LUK, +0 save. quote:
Deft Armor of Awe Fully-defensive no-drop armor. Scales to your level. With the Awe!!! upgrade, it scales to your Guardian Level instead. Mastercraft; comes with a skill. Attack is: 90% chance of two hits, *10/11 total damage. 10% chance of three hits, *20/11 total damage. Flavor Effect: All armor attacks deal -5% damage. In return, you passively gain +3 MRM. Skill: Deft Deflection Use your dexterity and fortitude to create an aura that boosts your defenses and heals you when you block. This skill doesn't take a turn to use. Quick-cast skill, costs 100% melee in SP. Gives you two turns of the Deft Aura status, a modified Defense Boost status that boosts your defenses by +24.3 each. (base +30 MRM, *0.9 for always useful, and *0.9 to pay for the secondary effect). 10% melee worth of the defense boost is spent for Deft Aura's secondary effect: while Deft Aura is active, dodging any attack will heal you by 25.45% melee in HP. (Calc: assumed 85% hit chance for monster, reduced by 24.3% gives 60.7% chance to hit, or a 39.3% dodge chance. 10/0.393 = 25.45% Melee). The effects of this spell depend on the user's stats: the MRM boost scales with DEX and the healing scales with END. The MRM boost is multiplied by *(0.5 + 0.5[PlayerDEX/ExpectedDEX]). The healing on block is multiplied by *(0.5 + 0.5 *[PlayerEND/ExpectedEND]). Once the effect is active, you will not be able to cast Deft Deflection again until the effect wears off. Set Bonus: Inflict Fear on the monster (1 turn, 16.8% chance of not acting). The monster can resist with a save: inflict with (weapon mode)/LUK, resist with CHA/LUK, +0 save. (Insightful Armor of Awe is the same as it is currently, save that it gains a flavor effect of -5% armor attack damage for slight passive MP regeneration.) quote:
Mighty Ultraguardian Plate Fully-offensive no-drop armor. Scales to your level. With the Ultra!!! upgrade, it scales to your Guardian Level instead. Mastercraft; comes with a skill. Two hits, 100% damage. Flavor Effect: You take +(5/1.4%) damage from all attacks. In return, all weapon attacks, specials, and spells deal +5% damage (*4/3 for magic weapons, /2 for spells). Skill: Ultra Impact Focus your might for a powerful four-hit [armor element] strike. Weapon-based skill, costs 75% melee in SP, 100% if wielding a magic weapon. Perform a four-hit attack that deals the damage of a standard weapon skill, but gets a -12.5% damage penalty. If your equipment is elementalized, the skill's damage is locked to your no-drop element, but receives a reduction in SP cost as elecomp. quote:
Deft Ultraguardian Leathers Fully-offensive no-drop armor. Scales to your level. With the Ultra!!! upgrade, it scales to your Guardian Level instead. Mastercraft; comes with a skill. Two hits, 100% damage. (See below) Flavor Effect: You take +(5/1.4%) damage from all attacks. In return, you passively gain +6 Ranged defense. Skill: Ultra Illusion Adopt an evasive stance to dodge enemy attacks (of all elements/of the [opposite element] element). On the next turn, your counterattack will deal extra damage! Weapon-based skill, costs nothing to use. The turn you use the skill, you will gain Defense Boost against all elements for one turn, giving you +21.6 MRM. (40% melee *3/5 to convert to MRM, *0.9 for always useful) This is not a quick-cast skill, so you do not attack that turn. If your equipment is elementalized, the MRM bonus is increased to +(24*Elecomp) MRM, but only for the element opposite your armor's current element. The next turn, you will unleash a three-hit weapon skill which deals additional damage based on the amount of hits you dodged. Starts as a standard weapon skill, but gets a damage penalty of -25%, or -50% for magic weapons. It also gets a damage bonus of +(0.5 + [5/0.39]*[Hits Dodged/HitsAttempted])%. (Calc: 40% melee is spent on the Defense boost, and 10% on the additional damage. This leaves 50% melee to carry over to the next turn for Melee/Ranged weapons, and 25% left over for Magic weapons, so a -25% damage penalty melee/ranged weapons, totalling 150% base melee damage, and a -50% damage penalty to magic weapons, for a base 100% melee damage. Damage bonus formula assumes an 85% hit chance for the opponent, minus the base 24 MRM bonus gives 61%, or a 39% chance of dodge. Take the 10% melee paid for the effect , *0.5 for percentage damage bonus to base 2*melee skill damage, giving 5/0.39*[dodge ratio]. Add an additional +1% melee damage bonus for delayed turn effect, or 0.5% base skill damage.) quote:
Insightful Ultraguardian Robe Spellcaster-lean no-drop armor. Scales to your level. With the Ultra!!! upgrade, it scales to your Guardian Level instead. Mastercraft; comes with a skill. Two hits, 100% damage. Flavor Effect: You take +(5/1.4%) damage from all attacks. In return, you gain +(2.5/0.85)% melee in MP every time you are hit. Skill: Ultra Insight Use your insight to identify your foe's weak points, greatly enhancing the accuracy of your [armor element] spells. Toggle. Costs 25% melee in SP per turn. While active, your spells gain +8.5 BTH. If your equipment is elementalized, only spells of your armor's element will be affected. However, an elecomp modifier will be applied to that spell's base BTH, in addition to the above BTH bonus, while the effect is active.
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