Legendary Ash -> RE: Darches' Gameplay Suggestions (6/13/2020 20:18:03)
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Momentum takes into account the lag accumulated in one log in session on a browser as animations/art are loaded on a per battle basis, an Adventurer server player has to deal with the additional load of an advertisement at the bottom of the game window, with an eventual non-responsive state of the browser and requiring a re-open. PWD is balanced on a 10 turn model, when it has a random special 90% is not MC only 10% is MC, the 5% is folded to 50%, Death Element is 1/1.3 to the standard resistances, 1.3(100+(10+50)/.1)) = 910% melee, in an aligned to PWD special, the equation starts off as 1.3(100+(10/.01) = 1100%, the MC is used to increase the proc rate instead of damage therefore an inverse of 10+5 = 15/10 is applied, that equates to 953.33% melee, both of these values are considered close enough to the 1000% damage from weapon+spell required to defeat a standard Power 1 mob, which translates into an auto-death. I advise against trying to find examples of what you assume are unbalanced equipment without providing the slightest of evidence to indicate that they indeed are, as that is a poor strategy in itself that is not in alignment with how a business conducts itself under constraints of time, they proceed with changes that require less work, the minority is usually adjusted to conform to the majority when there is conflicting characteristics, unless there is a logical and rational reason to proceed in the opposite direction, and needs to be consistent with the most up to date standards. AQ's standards have changed 15 times within three defining periods: Pre-Sweep 2003-2010, Interim 2010-2013, (Subtractive/Additive)-Multiplicative 2014-Present. It can be said that for each modernization act, the previous standard was a time where they didn't know what they were doing, they recognized their error and brought change. If your claim was correct, why then would they change? As the Flag's initial post does not state that it shifts elements, EleComp refers to the bonus of an element locked Armor/Shield 's Skill/Spell. It would appeal to a wider audience by adding a toggle for Ranged/Magic since its a polearm and Magic can be infused to anything with respective Mainstats boosts, however a Flag is a common medium of representation, it would earn you creativity points to give it fresh form like how it was applied to a Yo-Yo.
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