Murmur (Full Version)

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TFS -> Murmur (3/23/2020 3:28:18)

Murmur
Golem

Location: Archive E-189-L: The Corridors, The First Lock, The Second Lock, Convoluted Path, The Third Lock, Reawakening Wave

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Good

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level/4
DEX: Level/4
INT: Level/4
CHA: 0
LUK: 0
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 5 + Level/10 OR 5 + Level/5
Crit: 10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90
Pierce: 10 * Level/90
Magic: 10 * Level/90
Block: 10 * Level/90
Parry: 10 * Level/90
Dodge: 10 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Water: -10
Fire: -10
Evil: 50
Good: 50

Attack Types
Attack Type 1 - Slashes at its target for 1 hit of 150% damage, with +400 Crit.
Attack Type 2 - Blasts its target with energy for 7 hits of 20% damage, amounting to 140% damage; each hit heals for an amount equal to 100% of the damage dealt.

Other information
  • This monster's attacks will randomly switch between dealing Good and Evil damage each turn.
  • In Reawakening Wave, Murmur's END stat is instead 0.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Murmur.png[/image]
    Reawakening Appearance

    Also See: Sprouted Mana Fruit

    Thanks to
  • Solanaceae for corrections.
  • DemonicDarkwraith for Reawakening image.




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