TFS -> Murmur (3/23/2020 3:28:18)
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Murmur Golem Location: Archive E-189-L: The Corridors, The First Lock, The Second Lock, Convoluted Path, The Third Lock, Reawakening Wave Level: As player Damage: Scaled Damage Type: Magic Element: Good HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level/4 DEX: Level/4 INT: Level/4 CHA: 0 LUK: 0 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/10 OR 5 + Level/5 Crit: 10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 Pierce: 10 * Level/90 Magic: 10 * Level/90 Block: 10 * Level/90 Parry: 10 * Level/90 Dodge: 10 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Water: -10 Fire: -10 Evil: 50 Good: 50 Attack Types Attack Type 1 - Slashes at its target for 1 hit of 150% damage, with +400 Crit. Attack Type 2 - Blasts its target with energy for 7 hits of 20% damage, amounting to 140% damage; each hit heals for an amount equal to 100% of the damage dealt. Other information This monster's attacks will randomly switch between dealing Good and Evil damage each turn. In Reawakening Wave, Murmur's END stat is instead 0. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Murmur.png[/image] Reawakening Appearance Also See: Sprouted Mana Fruit Thanks to Solanaceae for corrections. DemonicDarkwraith for Reawakening image.
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