EdyMaster -> RE: Base Class and Damage Stat (4/9/2020 16:18:42)
|
You should pay attention to the damage type in your class's skills. If, for example, a skill always deals Melee damage regardless of the type of weapon equipped, then only STR will increase the damage of that skill. In the case of Warrior, no important skill is locked to any kind of damage (they depend on the weapon equipped), only Throw is fixed to Pierce damage and since it is a skill almost never used in the class, then you can place the points on any attribute and use any weapon you want. This is the opposite in Rogue, since the Throw skill is also the only fixed Pierce skill in the class, but it is an important skill in class rotation, so it is better for Rogue to always use Daggers and increase DEX. Ranger is another notorious case, where half of your skills are fixed on Pierce and half on Melee, so using INT is not a good option.
|
|
|
|