Roktoru (Full Version)

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TFS -> Roktoru (4/13/2020 3:36:32)

Roktoru
Beast

Location: Summon Gem: Roktoru, Summon Gems: Crystal & Stone, Roktoru Appears!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Stone

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/8
CHA: 50
LUK: Level*5/8
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: LUK/20
Pierce: LUK/20
Magic: LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Offense
Crit: 10 + LUK/10
Bonus: 5 + Level/5
Boost: 0%

Resistances
Water: -25
Energy: 100
Shrink: 200
Immobility: 300

Attack Types
Attack Type 1 - Roktoru charges at its target for 2 hits of [100+20X]% Melee Stone damage, amounting to [200+40X]% damage; applies 'Full-charge Impact' to target, stunning it for 1 turn; applies 'Full-charge Hide'* to itself for 99 turns.
Attack Type 2 - Roktoru pelts its target with stone shards for 8 hits of [100+5X]% Melee Stone damage, amounting to [800+40X]% damage.
Attack Type 3 - Roktoru strikes its target with stone spikes for 1 hit of [100+50X]% Melee Stone damage; applies 'Crystal Shards', a 66% Pierce Stone DoT effect, to target for 5 turns.
Attack Type 4 - Roktoru strikes its target with stone spikes for 1 hit of [100+50X]% Melee Stone damage.
Attack Type 5 / 5.1 - Roktoru encases itself in a crystalline barrier and regrows all three of its horns before charging at its target for 2 hits of [100+20X]% Melee Stone damage, amounting to [200+40X]% damage; 'Full-charge Impact' to target, stunning it for 1 turn; applies 'Full-charge Hide'* to itself for 99 turns.

Other information
  • *Roktoru is permanently affected by a unique stacking mechanic referred to as 'Full-charge Hide' (+20X All Resist, -20X Health Resist, -20X Energy Resist), which starts at 0 stacks and caps at 20. X is the number of times Roktoru applies 'Full-charge Hide'.
  • If the player damages Roktoru with an Energy element attack on two separate turns, one of its three horns will shatter and weaken its hide. (Pop-ups: One of Roktoru's horns is charged by your attack. / Roktoru's horn overcharges and shatters!)
    • After losing one or more horns, Roktoru will become incapable of using Attack Type 1.
    • After losing all three horns, Roktoru will lose all stacks of 'Full-charge Hide', Roktoru applies 'Overcharged Hide' (-50 All Resist, +50 Health Resist) to itself for 3 turns inclusive as well as 'Overcharged' to itself, stunning it for 2 turns. (Pop-up: Roktoru's last horn shatters, and Roktoru is vulerable.)
    • Upon expiration of 'Overcharged Hide,' all three of Roktoru's horns will be regrown and restarts its rotation. (Pop-up: Roktoru recovers!)
  • Roktoru follows the skill rotation; Attack Type 1 OR Attack Type 3 -> Attack Type 2 -> Attack Type 1 OR Attack Type 4 -> Attack Type 2 -> Repeat, using Attack Type 1 only while all three of its horns are intact. Attack Type 5 is used in place of Attack Type 1 OR Attack Type 3 every 10 turns.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Roktoru.png[/image]
    Shattered Appearances: One horn / Two horns / Vulnerable

    Thanks to Solanaceae for damage increase information.




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