CH4OT1C! -> RE: Suggestions for Game's Direction (5/28/2020 10:49:40)
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Ok, now we have something more concrete: 1). Whilst it isn't really used on anything other than deliberately unbeatable monsters, Level 200 fights are absolutely possible (provided they were balanced around the player, that is). In fact, the level 200 would work quite nicely for resisting status effects. 2). Plasma dragons can definitely be used, though I think they're more energy than fire element (You have lava drakes at your disposal here...). My suggestion would be to expand upon these bosses. What would this "Hellkite" do? Would they burn? are they built to deal damage or sponge it? etc. Those kinds of mechanics are always worth exploring to see exactly how challenging these bosses would be 3). The whole "2 level 50 ice monsters" etc. part can be done, but perhaps consider scaling the monsters? Two level 50s is no hurdle whatsoever for a Max level player, and given you have to fight the nigh-unbeatable level 200 to get any sort of reward from carrying out this quest, I don't really see the point of them being there... 4). The immortal challenge sounds interesting. The shields though... to put it into perspective: Gold costs are structed, like balancing mechanics (which is another reason why the shields can't work the way you suggest, but that's another matter...). The only exception to such a structure would be titles. To have a shield cost ~150,000,000 gold, you'd need the shield, with it compressing 5 of any of the following: Shield/Weapon/Spell. That's probably not something they're going to introduce. You might want to just tone it down to 48 million (for the shield + the skill).
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