Legendary Ash -> Dmg/BtH Boost, Status to Damage conversion, Damage Reduction/Heal (6/1/2020 20:04:38)
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Eye of Naab's BtH boost is assumed to be used for two turns, however the reality is that its unusable to the player on the turn that the status is applied due to the turn cost, its recommended that it is replaced by an equally potent Defence Loss status for the same duration on the enemy. For Damage/BtH boosts that apply only to a player's weapon, skill/spell, they discriminate against the damage distribution scheme of Beastmasters as their Guest is composed of 25% melee from their Cha weapon and .885*25% melee resource comparable to a skill, its only right that Guests receive the same benefit as with Crucible of Fire, 10th Anniversary T-Shirt. I think this needs to be applied with priority to Dead-Eye Straight, then listed chronologically to Evil Eyeglasses, Drakelbane, Cagliari's Spectacles, Ear of Corn, Deflecting/Reflective/Bulwark Seal, Pendant of The'Galin, Minotaur's Pride, Legendary Shadow Crystal V1: Minotaur day, Lohkaista Shard, Booster Pack, Paladin Helm, Paladin's Oath, Legendary Shadow Crystal V2: Gogg day, Blood Contract, Polygalactase Process, Knight Helm, Destruction Diamond, OPTIC, Layard's Loyalty, 13th Mask, Irt, Radiant Prism, Cozy Fire Orb, Windter Crown, Old Belfount Souvenir, Tranquility Fountain, Greater Water Orb, Shark Jaws, Thunderbird Joust Headpiece, Frigid Zorbak Doll, Helm of Frostval Past, New Year's Surprise, Ravenous Talisman, Baleygr's Omen, Hyperalphean Dragon Fang, Misc Gift Box, Frostgale's Remorse as they do not state the boost applies to Guests. Terror Eater's skill formula has a *.85 intended to remove the bonus applied to status conditions that require landing a successful hit to be the equivalent of a passive status condition. However this is extraneous as the skill will apply an assumed *.85 as the attack does not automatically connect, it still has an assumed 15% miss chance, this error was corrected in Royal Charge's formula. Items that convert a status condition to damage are currently imbalanced since like Player side status triggers of 7.5% they require another piece of equipment to be functional and both are MC priced, however it doesn't have the same bonus and has the additional price of a skill. Two options exist to address this problem, assume the MC removes the downtrigger with 5% of the trigger going to skill compression and apply a 2.5% melee boost or add a second skill that inflicts the status and increase the price by one additional skill. One of the two options should be applied to Terror Eater, Terror Totem, Royal Void Charge and all future equipment of similar design. With the 250 Stat cap, damage output has increased and therefore damage reduction needs to be scaled to current damage standards instead of the previous 200 Stat cap damage standard on Ikm and Grakma Hide Shield, which is used for Mutant Egg Shield and Baby Egg. Scaling to a player's virtual attack, Ikm's heal should be .85*5% melee, Hide/Mutant should be 2.5% melee and Baby should be 11% melee.
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