Necro-Knight -> RE: =Elemental Championships 2020= OOC & Tournament Signups (7/11/2020 22:38:35)
|
( OKAY, take two! :D ) Name / Title: R’thazz - Peter Roldrin formerly. Element: Ice Age Range: 59 Race: A Frozen One – formerly human. Appearance/Traits: With a hunched posture and horrifying silhouette standing roughly six feet tall, the Cryomancer formerly known as ArchMage Peter Roldrin has since ceased resembling anything called human. His skin now a pale and slimy texture, like that of a frog and riddled with shimmering dots of bio-luminescence across the forearms and legs, R’thazz’s body alone is as brilliant of a light show as his magic, the lights flickering in mad patterns. His right arm ends in a mass of webbed tendrils lined with fang-tipped suckers and are constantly in motion, rolling raw frost magic in between the coiling limbs in an almost nervous habit. While these tendrils are capable of all wrapping around an object with considerable force and squeezing, they do so as separate entities, rather than a cohesive limb. His left arm ends in a large lobster-esque claw, the hard shell engraved with circular and spiraling, bright blue runes, though none recognized by any human mage. While the Frozen One’s legs are relatively unchanged from his human days, his webbed feet are often left bare and leave a print of foul-smelling, icy slime behind with each step. Protruding from the hunched figure’s back are a wide set of wings somewhere between those of a bat and a fish’s fins, with thick spines at each joint and a webbed, slick membrane between them. Reaching a total wingspan of eight feet from one tip to the other, these wings may be versatile enough to be reach forward and around the Frozen One’s form, they lack the proper structure for flight and are instead used to typically traverse the icy waters of his master. The membrane between the strong bones is tattooed with similar runes and tracings to those found on R’thazz’s claw and glow just as bright. The most monstrous part of the Frozen One’s appearance is what was once a handsome face of sharp features and deep eyes. Now, wide, bulbous eyes stare out without blinking from a wrinkled face and a neck rippling with gills. Starting around the cheek-bone area, tentacles drape over R’thazz’s bottom jaw, reaching nearly down to his chest in length. A mouth full of sharp teeth hidden behind wide lips open and closes without words occasionally, like a fish drawing in water. A ragged, torn robe of dark green hangs from his form, almost resembling the last remnants of humanity that still cling to the bones of what he has become. A crude belt of seaweed and rope drapes around his waist, while a hood can be pulled up to shield his eyes from the harsh light of the surface world. If the horrific appearance does not drive a mortal man to run in terror alone, the stench of rotting sea-life and salt water that seems to hang around the Frozen One surely will. A healthy human is able to pick up on the foul odor from roughly ten feet away and at melee range, the smell is almost invasive to the senses. Equipment: Deep-Claw: While not a “tool” by the usual definition, R’thazz’s left arm and claw is durable enough to with-stand repeated strikes from steel weaponry or arrows. The limb also features enough strength to crush the bones of a normal man or animal, though breaking steel is still out of the question. Dagger of the Cold Abyss: A twisted dagger formed from what appears to be tendrils frozen into a singular blade, this short, wickedly sharp weapon is typically used for ritualistic purposes. Despite this, R’thhazz will not hesitate to carve the flesh of non-believers should he be unable to bring his magic to bear. Skills, Spells, & Special Abilities: Might of the Drowned: Blessed by the Great Dreamer, R'thazz's strength is beyond that of a normal man his age, featuring enough strength to lift a full-sized man off their feet with one arm. This also translated in to a strong resistance to pressure and blunt force, to survive the crushing depths R'thazz often braves to commune with his master. Slashing and cutting damage will still cut through his slimy flesh with relative ease, though. While durable to crushing blows through reinforced muscles and bones, the Frozen One's sense of pain is dulled by the extreme chill running through his entire form. This allows R'thazz to ignore a smaller wound, such as a slice from a dagger or arrow, but he will still find himself crippled or killed from broken bones or being run-through with a harpoon. His blood would spill a dark, sea-green color over the usual red as well. Cold-Tongue: As he abandoned the kingdom of man decades ago, R'thazz no longer communicates through any recognized tongue. His new language is guttural and twisted, often resulting in less understanding the more someone may try to decipher it. Fortunately, the Frozen One is able to impart of shred of cold wisdom on those he chooses, letting the word's true meanings be heard through their mind instead of their hearing. Dweller of the Dark: Residing in the usually frozen northlands of Lore and her oceans, R’thazz has a potent resistance to ice and the cold, though this also comes at the cost of an extreme weakness to light, fire and pure electricity, as his slick form is very conductive. The Deep One Protects: Bringing his wings forward around his body, R’thazz channels a twisted wave of ice magic through the membrane of his wings, hardening the occultist magic into a sickly cyan-green inch of ice. This shield can resist weapon strikes, as if the attacker was striking against a glacier, but R’thazz is unable to take any other actions while holding the spell. A powerful enough heat source, be it magical or physical, could shatter the ice as well and potentially damage the wings if the force was great enough. This risk also applies to an extreme amount of kinetic force applied to the barrier, such as from a large war-hammer. Once he either decides the threat has passed or the spell threatens to drain the Frozen One’s mana, the crystal melts away into a foul-smelling liquid that has no other magical properties of its own. Claws of the Sleeper: Using an offensive version of “The Deep One Protects”, R’thazz channels his magic up to the tips of his wings’ thumbs, forming a pair of sharp, curved blades out of the same sickening ice. Reaching about a foot in length from their initial creation, the Frozen One can twist and slash with his shoulders, sending the blades cutting at his victims with wide, sweeping motions. This is a cheap and quick spell to use, and therefore has a low mana cost, though the blades can be shattered with enough force or a sudden spike of heat. Stain of the Depths: Spreading the mass of tentacles surrounding his mouth wide, R’thazz ejects a mouthful of freezing ink from his mouth, to a maximum distance of about ten feet. Upon impacting a hard surface, be that the environment or a victim, the ink will begin to freeze slowly once exposed to the air. If stuck to an organic being, hypothermia-esque damage is extremely likely if the black ice is not removed. If a victim acts quick enough, they can scrape the black liquid away before it crystallizes or melt it away with a source of heat. As this is born of the black tar that runs through the Frozen One’s body, this attack has no mana cost, but instead must be resupplied by R’thazz’s own body. Typically, it takes around a solid minute for another mouthful to be made available. Maddened Motion: Freezing the slime that coats his feet, R’thazz can beat his wings in a quick, strong motion and slide either forward or back across the ice, using it as both a means of escape and closing the distance on a victim for an attack. Given the anatomical limitations of this technique, R’thazz can’t slide left or right with his wings. With the small amount of slicked surface on his feet, the Frozen One can slide roughly 6-8 feet before the ice melts away due to friction. The slimy liquid left behind in his wake has no other effects besides simply smelling like dead fish and rotten sea-water. Gift of Kathool: Collecting the frost magic in his right hand after about three seconds of preparation and a substantial application of mana, R’thazz launches a roughly 7-inch long shard of hollow ice at his foe. If the shard impacts its target, traveling for a maximum distance of twenty feet, the frozen crystal will shatter and coat the victim in a sticky, obscenely-fishy slime. The fumes from this slime will affect the victim’s senses, progressively resulting in rapid whispers in their hearing, as well as slithering shadows at the edge of their vision, if the slime is not cleaned off after a minute or two. If left alone for long periods of time, roughly six minutes, the victim will begin hallucinating strange figures resembling R’thazz’s aquatic species, becoming more numerous the longer they are exposed. These hallucinations will begin to move towards the victim with what appears to be very malicious intent, attempting to smother the viewer with their own delusions. Storm of Frozen Hysteria: The most powerful spell in the Frozen One’s arsenal, he spreads his wings to their full length and draws on the power stored in their runic tattoos and lets out with an unholy chanting, taking roughly five-to-six seconds to fully do so. Once the power has been awakened, the area around R’thazz erupts into a whirling blizzard of fish-reeking sleet and cutting ice shards. While the cryomancer is rendered immobile while he channels this spell for its full ten-second duration, the slime in its wake will apply the same mental affects to its victims as with the Gift of Kathool, unless properly cleaned or burned away. The sudden drop in temperature is also dangerous, if a victim were caught in the storm’s twelve-foot radius. This spell demands a massive amount of R’thazz’s mana, often leaving him too drained to manage anything besides physical attacks while his magical pool of power recovers.
|
|
|
|