lolerster -> A Detailed Analysis of Top Nukes in AQ (6/30/2020 0:15:49)
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As most of you already know, we recently had a certain meta-defining shield that was nerfed substantially. As a result of this nerf, weapon-based skills and attacks now have a substantially lower damage cap. Many of you are probably wondering how your should adapt your build to this change. I have created a comparison of the top nukes that most of you are probably looking at. Here it is: BZ/BM/Old STD Armour Comparison The purpose of this document is to help those of you wondering how you should adjust your build. This comparison is similar to the Skill Power Ranking page that many of you have undoubtedly already seen. However, this comparison takes a more detailed look at several specific armours/setups, namely: Wizard (elemental specific)/Generalist Robes Bloodzerker Armours Bloodmage Armours Top Old-Standard Armours (WKZ, Taladosian, HSVV, Moglord) There are 2 tabs in the google sheet - they are nearly identical, but the Summary page has all the extraneous information hidden. However, I recommend that you look at the Calculation page as well, as it gives you a better idea of how I got the number or if you want to double check my work. A few things to note: Kindred and Terror Eater were purposely omitted, as they are clearly designed to deal significantly more damage than everything else. All Wizard/Generalist Robe calculations are done with the assumption that you are using them with burst spells (i.e. Warmaster's Burst, Destruction Burst, Arctic Tornado, Creation Burst and Cysero's Explosive Teleport Booth). It is my belief that almost no other damaging spell is worth using with these armours when you are comparing them against the other armours on this list. The main reason that so many different setups are compared is that many of the items here are rare (e.g. Cutlass, Adventure Figure, Moglord, etc...) and premium (e.g. Arctic Tornado), so many of you will not have access to some or even all of these. I know there are better spell boosters than Blood Contract, such as Warlic's Oblivion Sphere. However, after some calcs, WOS only improves raw damage by about 1% (assuming 250 INT/250 LUCK) when not using Hypercritical effects (though it does also provide a decent accuracy boost on top of that). To keep things simple, I decided to just stick with Blood Contract. Finally, don't get too hung up on the numbers, As you might have noticed, a lot of these setups have comparable damage output. Consider factors such and practicality and fun (I know, crazy right?). For example, before you rush to drop $100+ on the burst spells to switch to the elemental wizard robes, consider how it would be like to have 7 cloned armors that more or less makes you lose the ability to auto attack.
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