Mr. Roguish -> RE: General Animation Changes for Items to be Less Flashy (8/29/2020 13:50:13)
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quote:
I have been pondering for a long time about the issue of rogues not aesthetically-feasibly able to use daggers; as daggers are melee weapons and melee weapons benefit from STR which doesn't make sense for a sly, stealthy, nimble, rogue to have a ton of brute STR. I recently had an epiphany and realized that the simplest solution that would also satisfy what I would like to achieve as well as what everyone I debated with alluded to. Ultimately the designs of the weapon are irrelevant toward their function and any class or build can use any weapon regardless of whether or not they would get the maximum benefit from it. I'm suggesting that past and future rogue armors like the Frostval Mercenary Garb get built in daggers, tantos, ninjatos, like how the almost exact replica StarSlayer does. Not that I care, but for some other people, maybe make the armor's weapon toggle-able like some armors' helms, like the Armor of AWE. I see this as an absolute win I think this could help both of us as well, of course it would have to be expanded to more than just rogue armors (though since its my suggestion I would want them prioritized lol). I find that the super artsy weapons now-a-days slow down my animation a lot as well even with the graphics as low as possible. If more armors were like the ones that put your actual weapon at the bottom and had its own pre-animated weapon that it always holds, it would help make the combat a lot smoother. It is my understanding that AQ is already going back and revamping a lot of armors, seems like a perfect way of killing 2 birds with one stone.
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