Dynamancer Bloodmage
«Fully Offensive Energy armour. Scales to player level, table numbers are just for reference. Spells deal increased damage at the cost of some HP. Mastercraft; comes with an Energy spell that receives elemental compensation.»
Location: Golden Giftbox UltraRares shop
Element: Energy
Type G
Level 15 35 55 75 95 115 135 150
PowLvl 15 MC 35 MC 55 MC 75 MC 95 MC 115 MC 135 MC 153 MC
CostLvl 15 35 55 75 95 115 135 152
Price 0 0 0 0 0 0 0 0
Sell 0 0 0 0 0 0 0 0
COMBAT DEFENCE
Melee 23 26 30 33 35 39 42 46
Ranged 23 26 30 33 35 39 42 46
Magic 32 35 39 42 45 48 51 55
ELEMENTAL MODIFIER
Fire 93 84 75 71 65 61 56 54
Water 97 97 95 95 95 95 95 95
Wind 94 88 82 79 76 73 69 68
Ice 95 92 88 87 86 85 83 83
Earth 94 88 82 79 76 73 69 68
Energy 91 80 71 61 54 48 42 39
Light 93 84 75 71 65 61 56 54
Dark 95 92 88 87 86 85 83 83
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR% 72.5 102.5 132.5 162.5 192.5 222.5 252.5 279.5
Stat% 99.5 165.5 231.5 297.5 363.5 429.5 495.5 554.9
BTH 1 4 6 9 11 14 16 19
EFFECT
You receive Armour Lean x1.25.
Spells deal +50% boosted damage. You pay HP equal to:
HPCost 40 71 107 148 193 243 298 348
Note: Does not apply to Heal-element spells.
Note2: Does not boost damage if the player cannot pay the HP cost.
MASTERCRAFT BONUS
The armour comes with the following spell:
Blood Thunder - Channel Energy magic through your blood to blast your foe with this powerful spell! Costs «MPCost» MP.
Hits: 2
Type: Magic
Element: Energy
Damage 9-27 21-63 38-111 63-187 87-258 112-334 140-417 166-497
Stat% 125.8 236.4 362.0 541.7 677.3 800.3 923.2 1026.6
+BTH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
The effect above applies, granted the player can pay the HP cost.
Damage 14-41 32-94 56-167 94-280 130-387 168-500 210-626 248-745
Stat% 188.7 354.6 543.0 812.5 1015.9 1200.4 1384.9 1539.9
+BTH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
HPCost 40 71 107 148 193 243 298 348
DESCRIPTION
You've got an electric personality, power is in blood, so this armour will let you boost your spells' power by paying a bit of health.
[image]local://upfiles/198205/A262BBDC00124B0B9667E18782EFFEF1.jpg[/image]
Numbers thanks to Kamui. Release date thanks to The Hollow (info taken from the GD forum).
Analysis
Starts off as a standard armour attack:
Level 15 35 55 75 95 115 135 150
PowLvl 15 35 55 75 95 115 135 153
BR% 145 205 265 325 385 445 505 559
Stat% 199 331 463 595 727 859 991 1109.8
BTH 1 4 6 9 11 14 16 19
With two equally powerful hits, each hit does *1/2 damage.
Spell starts off as a standard spell:
Level 15 35 55 75 95 115 135 150
PowLvl 15 35 55 75 95 115 135 153
Damage 15-43 30-88 48-142 69-205 93-277 120-358 150-448 179-537
Stat 199 331 463 595 727 859 991 1110
BtH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
EleComp 1.26451 1.42856 1.56359 1.82082 1.86326 1.86326 1.86326 1.84977
HPCost 40 71 107 148 193 243 298 348
Damage is multiplied by the listed EleComp. Deals an additional +50% damage with the listed HPCost. With 2 equally powerful hits, each hit does *1/2 damage.
All this has ALREADY been factored into the above numbers.
Updates
July 16, 2020: The armour was released.
Info Submission: http://forums2.battleon.com/f/fb.asp?m=22382222
Write Up: http://forums2.battleon.com/f/fb.asp?m=22382329