Dynamancer Bloodmage (Full Version)

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Bu Kek Siansu -> Dynamancer Bloodmage (7/20/2020 13:10:19)

Dynamancer Bloodmage

«Fully Offensive Energy armour. Scales to player level, table numbers are just for reference. Spells deal increased damage at the cost of some HP. Mastercraft; comes with an Energy spell that receives elemental compensation.»

Location: Golden Giftbox UltraRares shop
Element: Energy
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC
CostLvl	15	35	55	75	95	115	135	152
								
Price	0	0	0	0	0	0	0	0
Sell	0	0	0	0	0	0	0	0
COMBAT DEFENCE
Melee	23	26	30	33	35	39	42	46
Ranged	23	26	30	33	35	39	42	46
Magic	32	35	39	42	45	48	51	55
ELEMENTAL MODIFIER
Fire	93	84	75	71	65	61	56	54
Water	97	97	95	95	95	95	95	95
Wind	94	88	82	79	76	73	69	68
Ice	95	92	88	87	86	85	83	83
Earth	94	88	82	79	76	73	69	68
Energy	91	80	71	61	54	48	42	39
Light	93	84	75	71	65	61	56	54
Dark	95	92	88	87	86	85	83	83
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	72.5	102.5	132.5	162.5	192.5	222.5	252.5	279.5
Stat%	99.5	165.5	231.5	297.5	363.5	429.5	495.5	554.9
BTH	1	4	6	9	11	14	16	19
EFFECT
  • You receive Armour Lean x1.25.
  • Spells deal +50% boosted damage. You pay HP equal to:
    HPCost	40	71	107	148	193	243	298	348
      Note: Does not apply to Heal-element spells.
      Note2: Does not boost damage if the player cannot pay the HP cost.
    MASTERCRAFT BONUS
  • The armour comes with the following spell:

    Blood Thunder - Channel Energy magic through your blood to blast your foe with this powerful spell! Costs «MPCost» MP.
    Hits: 2
    Type: Magic
    Element: Energy
    Damage	9-27	21-63	38-111	63-187	87-258	112-334	140-417	166-497		
    Stat%	125.8	236.4	362.0	541.7	677.3	800.3	923.2	1026.6		
    +BTH	3	8	13	18	23	28	33	38
    	
    MPCost	76	134	201	277	362	456	559	653

    The effect above applies, granted the player can pay the HP cost.
    Damage	14-41	32-94	56-167	94-280	130-387	168-500	210-626	248-745
    Stat%	188.7	354.6	543.0	812.5	1015.9	1200.4	1384.9	1539.9
    +BTH	3	8	13	18	23	28	33	38
    
    MPCost	76	134	201	277	362	456	559	653	
    HPCost	40	71	107	148	193	243	298	348
    DESCRIPTION
    You've got an electric personality, power is in blood, so this armour will let you boost your spells' power by paying a bit of health.

    [image]local://upfiles/198205/A262BBDC00124B0B9667E18782EFFEF1.jpg[/image]

    Numbers thanks to Kamui. Release date thanks to The Hollow (info taken from the GD forum).




    Analysis

    Starts off as a standard armour attack:
    Level	15	35	55	75	95	115	135	150
    PowLvl	15	35	55	75	95	115	135	153
    
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    With two equally powerful hits, each hit does *1/2 damage.


    Spell starts off as a standard spell:
    Level	15	35	55	75	95	115	135	150
    PowLvl	15	35	55	75	95	115	135	153
    
    Damage	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537
    Stat	199	331	463	595	727	859	991	1110
    BtH	3	8	13	18	23	28	33	38
    MPCost	76	134	201	277	362	456	559	653
    
    EleComp	1.26451	1.42856	1.56359	1.82082	1.86326	1.86326	1.86326	1.84977
    HPCost	40	71	107	148	193	243	298	348
    Damage is multiplied by the listed EleComp. Deals an additional +50% damage with the listed HPCost. With 2 equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    July 16, 2020: The armour was released.



    Info Submission: http://forums2.battleon.com/f/fb.asp?m=22382222

    Write Up: http://forums2.battleon.com/f/fb.asp?m=22382329






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