Legendary Ash -> RE: Mounted Armors (8/3/2020 11:17:17)
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If the arms of a mounted armor didn't attach to the standard armor base's arm positions, it would be awkward both in combat as the weapon attack animation occurs without being held and in cutscenes as any movement of the arms will not be visible. To address this problem the Devs will have to create a new armor base standard where animations occur on a select portion instead of the current standard armor base's puppet rigging mechanism, it will be necessary to assign points on a flash object, in which the written code directs it to move from coordinates and degrees° rotated (a,b,c°) to (d,e,f°). While AE may have potential employees with application programming skills among Captain Rhubarb, Warlic and Rolith to perform this task, it may very well require authorization from Adobe to obtain the source code of Flash's Actionscript programming application necessary for this level of customization.
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