lolerster -> RE: Elemental multiplier (9/24/2020 19:42:24)
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quote:
So what would the armor's decimal multiplication need to be to have the theoretical set equal to a 5% set given the specifications provided? Please I don't understand this question.As Kindred is fully offensive, your incoming damage is given a x1.25 multiplier. With 3% water resist, this means that all incoming water damage is multiplied by 0.03*1.25 = 0.0375. quote:
Or more specifically if I had a: * misc with a *0.50 multiplier to lets just say fire damage * an armor that had 100% modifiers to all elements * a shield that brought the fire elemental modifier down to 74% What would the decimal fire damage would have to be multiplied to to essentially make the total elemental defense equivalent to a 5% set (armor, sheild, misc)? Again, I have no idea what your question means. I'm not sure if it even makes sense grammatically. In the setup described above, all fire damage would be multiplied by *0.37. To further decrease your fire resist, you would need additional effects like elemental shields (such as geocastellum robe's skill) or choke effects.
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