RE: =AQ= Paladin Class Finale - Advanced Gear (Full Version)

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Lord Markov -> RE: =AQ= Paladin Class Finale - Advanced Gear (10/16/2020 0:39:25)

While the Paladin armor treats the damage from undead enemies and those with the necrotic artifacts as if it were attacking light (Paladin's strongest elemental defense), status effects applied to the player do not check this resistance. To lower the stun to a (somewhat) more manageable %, I recommend using a dedicated armor and shield of the correct type (i.e. earth for Frogzard Knights). It's a little immersion breaking but it's better than spending 6-7 turns doing nothing.




Macho Man -> RE: =AQ= Paladin Class Finale - Advanced Gear (10/16/2020 10:11:11)

Yeah I remember the zombies would heal for 1500+ while I was in my paladin armour. I think they should maybe change the stats directly to counter this? I had to switch to my dark armour because I wasn't getting anywhere with those heals.




joac1144 -> RE: =AQ= Paladin Class Finale - Advanced Gear (10/22/2020 18:25:08)

It would probably make sense to change the way Unwavering works. Make the armor alter the elements instead of letting the elements pretend that they are Light.




Noone -> RE: =AQ= Paladin Class Finale - Advanced Gear (11/7/2020 8:50:44)

Do the Manifestation's light attack boost and the Apprentice's blocking boost work if the guest doesn't act/hasn't acted? As in either you are out of resources (MP-SP) or (in the case of the blocking) the monster gets the jump on you etc. I've been trying to figure it out with a bit of light testing but can't make head or tails of it.

The Riftwalker pet from earlier this year seems to work even before it has a chance to act. Not sure about here. Damage-boosting logically would seem to work turn 1 before the guest acts, but what about when you are using the MP guest and start with 20 mana? And what about the apprentice blocking at 20 mana? In the low mana case, when I'm using the apprentice I seem to occasionally (very rarely, twice out of 30 tries) get a message saying "your pet (lol) needs to act, take ~150 damage" but what this means for me I don't really know. I know the Poe and friends have a similar mechanic but I don't know how they work either. EDIT: It appears you need to be freshly out of mana for the guest, and on the second turn they hurt you, one time only.




battlesiege15 -> RE: =AQ= Paladin Class Finale - Advanced Gear (11/25/2020 18:04:49)

Have the other element armors not been released? Just checking because I don't see them




Lorekeeper -> RE: =AQ= Paladin Class Finale - Advanced Gear (11/25/2020 18:28:41)

There are no elemental variant armors, only build variants.




battlesiege15 -> RE: =AQ= Paladin Class Finale - Advanced Gear (11/25/2020 19:15:37)

Oh sorry, my bad. I was thinking it would be similar to the Paladin steed armors.

I finally finished the quest and all I can say is that this is superb! Great storyline, good challenge fight at the end, and the armor is beyond phenomenal. Honestly, this is an absolute must-have for every build since it is so versatile and has something for everyone.




Ryu Draco -> RE: =AQ= Paladin Class Finale - Advanced Gear (11/26/2020 15:50:01)

Yeah, I think the misunderstanding about the armor was my fault. Failed attempt at predicting the release on my part.




Mortus Est -> RE: =AQ= Paladin Class Finale - Advanced Gear (1/26/2021 23:02:25)

Odd that there's 3 armours

As far as I can see one has SP only options, one has MP only options and the third has a toggle for MP or SP




Armsman -> RE: =AQ= Paladin Class Finale - Advanced Gear (1/26/2021 23:47:39)

What's odd about it? One for Hybrids, one for Warriors, one for Mages.




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