Vellup -> Monster Special Attacks (12/29/2020 13:36:04)
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This is a very simple issue. Over time, the staff have gone in the right direction in making it more fair for the player in showing when a monster is actually about too use a special attack off their SP bar. However, the feature of warning players when they are about to get boned by a special attack is rather useless you are using a third party source to look up what the monster's special actually is. Until you know what element the monster's super attack will be hitting you with, you're pretty much gambling and guessing, and will almost certainly have to eat the spec at least once if you do not look it up on a wiki site or do an internet search or what not. Sometimes the data is put up on the forums, but oftentimes the forums aren't updated for long after content is released--and they still suffer the same problem as any third party source--we shouldn't have to rely on them to survive against basic mechanics. Some may say that we should be able to tell what spec element will happen based on common sense, but specials really aren't all predictable either. Some of the off-elements the specs hit you with really don't follow from the monster you are fighting. Since the game's specs seem to be getting much more powerful over time even taking this one attack can be fatal depending on the monster you are up against. Yes, there are mechanics that can send you back a turn, but these are useless if you eat a spec that has a chance to outright KO you from full health if you are caught in the wrong resistance setup. Considering that the game developers clearly want the player to know when they are about to have to eat a special attack, it follows that in-game, there should actually be a way to see what kind of attack the monster is actually going to use on you. Like, let players click on the enemy's SP bar to reveal a tooltip that shows element(s) of the special attack, at the very least. Otherwise, all the warnings are relatively useless unless you've eaten the spec at least once. On that note, adding a symbol that shows what element the monster normally attacks in would not be a bad idea either, as there are a few creatures that attack off-element, or switch elements off their normal attacks. I'm sure there are people who will push back and claim that the unpredictability adds challenge, but it isn't really a fair challenge to be forced to take a guess, and forcing players to look up data on a third party to survive basic game mechanics is not the best balance design.
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