=DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (Full Version)

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Peachii -> =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/29/2021 22:38:33)

quote:

[image]https://www.dragonfable.com/images/mini/Verlyrus.png[/image]
Verlyrus:
Reimagined: Specials and DeathKnights!

Hey there, heroes!

This week, we have the release of Version 15.0.00! And with it, the way weapon specials have been reworked, among other updates and changes and fixes!

[image]https://cms.dragonfable.com/df/images/VERSION15dn.png[/image]

Previously, weapon specials only worked when a weapon was Shown. With today's update, weapons with special effects can be "slotted" to use their specials regardless of equipped or shown weapons.

Select the weapon you want to use, then click the "Slot Special" button to use the weapon's special.

This works with on attack and on hit type specials.

Now, you can have a weapon equipped for its stats, a weapon shown for its looks, and a weapon slotted for its special effect!

If you don't have a weapon special slotted, then your Shown weapon's special (if it has one) will activate. However, slotted specials take priority over shown weapons. (If you have a special slotted, and a weapon shown, the shown weapon's special will not activate.)

You can also save and load slotted specials using the save/load shown items buttons.

We also have a bunch more big updates as well!

  • A Load Saved Equipment button has been added to the inventory!
    • You can now load your saved equipment whenever you want! Note that restrictions on Artifacts and Trinkets still apply.
  • Dove has added a number of new title/loading backgrounds! They're really fantastic!
  • Various elements now have new sound effects.
  • You can now Show Artifacts in battle.
  • All pets now have (Player Level/2) + 20 Bonus when equipped.
  • Guest HP/MP now scale to player level, but do not gain any extra HP/MP from the player's END/WIS.
  • Changed descriptions of the Hamelin Style and Villager Style houses to no longer be misleading.
  • In the Inn at the Edge of Time only, the Hamsterclysm weapon special now applies -10 ??? instead of -100.
  • In the Inn at the Edge of Time only, the Gloom Glaive's special now deals 250% damage.
  • An experimental stepwise EXP bonus has been added. This is experimental, which means if any problems come up, numbers will be adjusted.
    • From levels 10 to 20, EXP is multiplied by 1.25.
    • From levels 20 to 50, EXP is multiplied by 5.
    • From levels 50 and above, EXP is multiplied by 3.
    • These adjustments affect total exp gained (after CHA bonuses and XBoost).
    • Again, if these numbers end up being too crazy, they will be changed.
    Annnnd bug fixes (These were all I had time to get to this week :c)!

  • Fixed some errors in the quest completion text of Blood Patrol and The Elite Patrol.
  • Fixed Honey GuardiAnt monsters always walking.
  • The following quests now properly remove guests.
    • InspecZion
    • The Runed Fortress
    • The Elite Patrol
    • Dragonrider Waves
    • Supply Grab (Dragonrider war)
    • The Hatchery
    • Saellah
    • An Uncertain Future
    • On Broken Wings
    • Escape from Espina Rosa
    • DeepVoid
    • The Human Element
    • The Codex
    • An Elegy of Ice and Fire
    • Heroes
    • Coming Home
    • Khvorost
  • The following quests now properly remove your dragon and prevent you from summoning them.
    • Escape from Espina Rosa
    • On Broken Wings
    • An Elegy of Ice and Fire
    • Heroes
  • Fixed a stray Ice elemental in the opening of "Leaving the Nest".
  • Other bugs that I forgot to write down that were fixed! (sorry)

    But wait, there's more!



    DeathKnight has received two new customization options! Base DeathKnight has been updated, and "Classic" is now an option.

    [image]https://cms.dragonfable.com/df/images/SPECIALDEATHKNIGHTdn.png[/image]

    Head over to the Armor Customization room to check out the new options!

    Also, Non-DA players can now upgrade their DeathKnight gear to Tarnished versions at the Inn at the Edge of Time.

    (The DeathKnight rework is coming soon!)



    And that's all for this week. Unfortunately, we weren't able to get the next part of the Book 3 story reimagined this week- we want to do this right, which means that sometimes, jstu reimagining isn't enough- sometimes we have to add new sections to the story in order to help it as a whole. Which isn't quite what we expected when starting this journey, but if we're gonna do it, we're gonna do it right!

    As always, thanks for playing and supporting DragonFable!



    Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

    Join the discussion on the official forums!

    Want to play DragonFable without using an internet browser?

    Check out the Artix Games Launcher!

    Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

    Verlyrus Twitter

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    Tags: Verlyrus




  • Ace Woodlink -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/29/2021 22:59:23)

    Finally, I can show weapons for their looks!




    CasualCardboard -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/29/2021 23:02:02)

    Can anybody explain what "you can now show artifacts in battle" means? As far as I remember there's only non-helm/cape/weapon artifacts like dragons patience/rage




    SilverSoul -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/30/2021 0:52:52)

    @CasualCardboard
    Baltael Aventail for Soulweaver, Navigator Hat for Pirate (aesthetic only), Gnarly Guitar of Doom for Doom Knight (aesthetic only), Frost Moglin Knight helmet and cloak for Frost Moglin Armor




    OpprobriousPinecones -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/30/2021 2:37:50)

    Can't say I'm a fan of Fire going back to its old sound. It sounds kinda compressed and low-quality, not sure what the issue was with the old one.




    Primate Murder -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/30/2021 3:31:34)

    Man, the staff really went all out this week.

    I'm particularly fond of the 'Load' feature - no more manually re-equipping all your stuff after switching classes or playing an npc!




    Ace Woodlink -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/30/2021 3:51:49)

    Ah, right.

    Can we get customization options for element sounds next? I'd appreciate new element sounds a lot more if they were merely more options to choose from (like with armor customizations) and mix-and-match instead of screwing over the sounds I like without me having any method of changing them back, and I really liked the Fire and Wind element sounds we had before yesterday.




    TFS -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/30/2021 4:40:33)

    I really appreciate the weapon special update. There's no doubt that it must have been profoundly difficult to implement, and the end result completely fixes the counter-intuitive nature of one of the game's most important combat mechanics while also solving the fashion/functionality dichotomy present with the prior system. I'm incredibly grateful for the new system and imagine most other players feel the same way.

    quote:

    An experimental stepwise EXP bonus has been added. This is experimental, which means if any problems come up, numbers will be adjusted.

    I'm going to have to get another character from 1-90 before I can have an opinion on this, but my gut reaction would be that anything that shrinks the gap between competing the story and starting the endgame is an extremely welcome change.

    quote:

    Various elements now have new sound effects.

    I like the new Light and Wind sound effects, but going back to the original super-compressed Fire sound seems like a step backwards lol. This might be a hot take and I don't want to be flamed for it, but I vastly preferred the prior one and going back really burns me.

    quote:

    All pets now have (Player Level/2) + 20 Bonus when equipped.

    Non-dragon pets finally being usable at high levels is huge and I hope this doesn't go unappreciated either. Though it almost feels like too much of a good thing; with the +20 it ends up being higher than the player's (and dragon's) Bonus in most cases, lol.

    quote:

    In the Inn at the Edge of Time only, the Hamsterclysm weapon special now applies -10 ??? instead of -100.

    At long last. There's so much great stuff in this release, but finally getting this awful, awful special out of the Inn is a really sweet cherry on top of a great release.




    Dratomos -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/30/2021 12:19:02)

    I really liked this engine update. Those loading backgrounds are really nice, as they showcase a new player just how much this world has to offer. And the XP boost really is a huge difference, I recently started a new playthrough with a new character and this makes leveling up faster and much more enjoyable. Sure the older quests have the XP cap but that is a minor inconvenience IMO. And this also gives more opportunities to farm xp besides from Voltabolt's Challenge.

    The pets having a major bonus to hit is also really appreciated, especially since the pets we get from Inn challenges are very usable, but sometimes cannot hit at all, even when in story quests.

    And I agree with @TFS on returning to old Fire sound, sure it is nostalgic but it is noticeable lower in quality when compared to other element sounds and the prior one was much better.

    And hey, those new customization options for DK were a really nice bonus. I really appreciate when these armos have color customizable options, even if they are small.




    EdyMaster -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/31/2021 1:23:25)

    Incredible update. Congratulations Dove and Verlyrus, thank you. I'm really excited for the rework of DeathKnight, I hope it will become a class as good as Techomancer and be non-DA friendly (it never hurts to give some good options to NDA players [:D]).




    wer -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (1/31/2021 2:11:26)

    its good to hear that death knight will get an update!




    JIKIL -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (2/3/2021 16:01:49)

    I have just noticed, did this also happen to update elemental sounds? (light and wind in particular)




    DemonicDarkwraith -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (2/3/2021 17:39:27)

    ^Fire [which I'm not a huge fan of as I liked the prior Fire sound more)], Light and Wind were updated. All other sounds were unchanged.

    Anyways, this was a good update as many bugs got fixed along with QoL updates like pets finally having bonus and overpowered specials like Hamsters that mess up the Inn finally got neutered at last. Really appreciate that I can sort any special to any weapon for many fashion opportunities in battle. Also, I'm really excited for the DeathKnight's rework as I hope that it's strong as other non-DC/SO classes like Techno and Ranger and that the current version is very underpowered due to long CDs and that its passive is not a big factor in its playstyle compared to its other Doomwood compatriots.

    If there is one thing I would critic about the update, it is that the new EXP bonus for the early game already made more of a chore as 1) your gold is very low, 2) many shops are very expensive and 3) you have to pray for RNG to get the right level of equipment (in weapons' case, your weapon type that correlates to your base class). My proposed solution is that there should be different versions of early game weapons (from up to 30) like those in Bk 1 Oaklore shops and reduce the gold in early game shops. For the exp multiplier on levels 20 to 50 and 50 and above, I haven't experienced it much yet, but from what I observed, it's a welcome change as this will shrink the gap from between getting caught up in the story and starting the Inn.




    dragon_master -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (2/4/2021 16:33:12)

    ^underpowered DK, he says.

    *laughs in Ascended ChickenCow Lord*
    Take a look at the CC (All Versions) thread and specifically at the list of issues I have so far identified with the ACCL and see how really outdated the class is. It's pretty much stuck in DF 2014, instead of 2021, where it should belong.

    Is it not weird that all pre-CW DC, story and holiday armors are somehow still holding up? Since one of them was recently buffed to DF 2021 levels of OP, two of them are effectively discount DmK, and the last one is effectively an unkillable tank because of potential 90+ AllRes and On-Hit special spam? Matter of fact, playing with CW for extended periods of time simply got boring and I tried practically all other non-calendar and non-rare armors that I have for different strategies. One of them was Togslayer, with which I did AARGH and Antechamber, as well as Spiral of Creation, and I am certain I could keep going. The strange part, is that things like Ninja and (Dread) Pirate still work better than some Tier 3 armors with general item builds on most Inn bosses without special gimmicks
    spoiler:

    And no, I don't mean poorly aged things such as Dragon Challenges
    . The same can be said about kinda outdated Icebound Revenant and even that still works with specific Ice-centered builds. But somehow it just so happens that it's the Ascended ChickenCow, which is collecting dust for a long time - it is so bad in fact, it has no use right now, not even for random questing. It's non-DC and DC gear are also outdated. If that isn't funny and silly, then I don't know what is at this point in the game. And somehow, nobody notices. It baffles me.

    Speaking of the Hamster, sure the nerf is appreciated. But what is the point of the weapon now? For those who've had it for a decade, the item simply lost both use and selling value. Might as well just remove it from the game and refund the 500 or whatever DCs everyone paid for it, if such an option is feasible. Or could've simply made it to debuff -50 VoidRes, instead of worthless -10 VoidRes.




    AstralCodex -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (2/4/2021 18:47:20)

    quote:

    ^underpowered DK, he says.

    *laughs in Ascended ChickenCow Lord*
    Take a look at the CC (All Versions) thread and specifically at the list of issues I have so far identified with the ACCL and see how really outdated the class is. It's pretty much stuck in DF 2014, instead of 2021, where it should belong.


    Deathknight is not as bad as ACCL, but it certainly deserves a rework. I'd imagine ACCL is a lower priority, but I also wouldn't say no to more decent and unique non DC non SO classes.

    quote:

    Is it not weird that all pre-CW DC, story and holiday armors are somehow still holding up? Since one of them was recently buffed to DF 2021 levels of OP, two of them are effectively discount DmK, and the last one is effectively an unkillable tank because of potential 90+ AllRes and On-Hit special spam?


    I don't think it's weird at all, as this is in large part due to revamps. Let's start with the DC classes. Entropy and KAA and ChW were all pretty good on release and are still very good now. Until the recent revamp, Pyro was pretty meh. AExo is still pretty boring due to low damage despite being an incredible tank, and I wouldn't consider IBR or GPS to be anywhere near modern.

    Meanwhile, for story classes, every early story class besides the Ateleans been revamped since 2015. The Atelea armors were incredibly powerful on release in 2013, and can be thought of as the first "modern" class designs. Techno, Ranger, Pirate, Ninja, Necromancer, Paladin, the Dragon base classes, Master Soulweaver, and even DragonSlayer all got revamps since 2015 that brought them in line. Of these, DeathKnight also received a revamp, but it is still fairly meh after revamp, as it is neither an incredibly powerful class like Techno or Ranger or a class with a clear niche like Paladin, Necromancer, or DragonSlayer.

    I also wouldn't say that the holiday armors hold up. Togslayer is decent (though still meh) because of decent damage, and EPL is an amazing tank, but Frost Moglin is clearly underpowered and Shadow Hunter is not much better.


    quote:

    One of them was Togslayer, with which I did AARGH and Antechamber, as well as Spiral of Creation, and I am certain I could keep going. The strange part, is that things like Ninja and (Dread) Pirate still work better than some Tier 3 armors with general item builds on most Inn bosses without special gimmicks

    Ash's tier system is out of date anyways, so I wouldn't use it as a reference for power levels. But yes, most classes can do most inn challenges. In fact, ACCL can even do IE (without hamsters!)


    quote:

    But somehow it just so happens that it's the Ascended ChickenCow, which is collecting dust for a long time - it is so bad in fact, it has no use right now, not even for random questing. It's non-DC and DC gear are also outdated. If that isn't funny and silly, then I don't know what is at this point in the game. And somehow, nobody notices. It baffles me.

    I mean, very few classes have a unique niche. You can certainly use ACCL for challenges - for example, LukeWarmBanana and I have both done IE with ACCL - but yes, it's not optimal for anything. Neither is Pirate, or Deathknight, or Paladin, or Ninja, or many other classes.

    I'm pretty sure many people notice that ACCL isn't good, in fact, there were complaints on release that it wasn't good enough. The real joke is that ACCL has a longer CD on its signature move than either ECCL or CCL.



    quote:

    But what is the point of the weapon now? For those who've had it for a decade, the item simply lost both use and selling value. Might as well just remove it from the game and refund the 500 or whatever DCs everyone paid for it, if such an option is feasible. Or could've simply made it to debuff -50 VoidRes, instead of worthless -10 VoidRes.


    It's still usable for bosses outside of the Inn, as it was on release. In fact, there are now way more challenging bosses outside of the Inn that you can freely use hamsters on such as Yllmar or some recent Story Bosses. If you have bought it for a decade, then there's basically been 6 more years of content that you can freely use it on, and then you can still use it on >75% of the content that came out in the 4 years after.

    EDIT: Also, apologies to the forum mods for derailing the topic, feel free to let me know if we should move threads or something.




    dragon_master -> RE: =DF= January 29th Design Notes: Book 3: Reimagined: Specials and DeathKnights! (2/5/2021 1:28:19)

    What you're saying effectively means - an armor in DF 2021 is useful if it it can do Inn bosses? I kind of hate that its' developing this way, but then again, I can't exactly blame anyone for it. So I hope Verly comes up with something interesting about DeathKnight. And hopefully, ACCL as well.



    quote:

    EPL is an amazing tank.

    EPL is still one of my favorites because it pairs very well with Grove Tender, but its' problem lies in it being reliant on the (Wicked Night Blade) > Creeping Root > Draining Root, which means the class is severely limited if it doesn't stun opponents. Unfortunately, most Inn bosses have 100+ ImmoRes. The Bramble reflect skill doesn't even work properly as far as I know. It's just... weak.

    quote:

    It's still usable for bosses outside of the Inn, as it was on release. In fact, there are now way more challenging bosses outside of the Inn that you can freely use hamsters on such as Yllmar or some recent Story Bosses.

    I honestly can't tell whether you're being sarcastic or not
    spoiler:

    not that I care about hamsters myself, cause I've never used it
    because most DF 2021 classes have -AllRes debuffs going for them. As a matter of fact, I do believe that the nerf of the hamster has increased the value of IceScythe further. IBR's Revenant's curse is basically the IceScythe permanently. The weapon is factually useless - both in its' use and in its' selling value.

    P.S. Sorry if this somehow derails the thread, It's just that I don't feel the AllClass armor threads get enough attention, and since these weekly threads being the only active ones, I use them to think loud. Posts on the AllClass armor threads are years apart.




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