Ascended ChickenCow: Possible ways to rework/upgrade the class (Full Version)

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Khoifish25 -> Ascended ChickenCow: Possible ways to rework/upgrade the class (2/5/2021 8:05:59)

After taking a look at the discussion going about the lack of strength in the Ascended ChickenCow Lord compared to other Storyline classes, including its previous forms, I figured why not start a discussion about ways that the Ascended ChickenCow Lord would be reworked/upgraded to better fit the current state of the game, be it a rework similar to the Pyromancer and Guardian, an artefact like Dragonlords, or even a completely new armour called the Evolved Ascended ChickenCow Lord.

Here are a few ways I would rework the class. Keep in mind I have very little knowledge about game balance so for all I know these changes could be DoomKnight V1 OP, or barely better than the original version.

First, a few changes to some of the skills:

Ascendant Strike
Effect: Strike one target 6 times, each hit doing 85% damage, for 510% total damage
Mana Cost: 55
CD: 6
Element: Bacon
Attack Type: As weapon

Wrath of the ChickenCow
Hits one target 15 times, each hit doing 20% damage for a total of 300% damage
Mana Cost: 20
CD: 4
Element: Weapon’s element
Attack Type: As weapon

Dance of Protection
Effect: Increase your Magic/Pierce/Melee defences and Avoidance by 200 for 5 turns
Mana Cost: 20
CD: 9
Element: N/A
Attack Type: N/A

Chicken Blasters
Effect: Blast one target with fire, doing 5 hits of 60% damage for 300% damage, and inflicts ‘Spicy Wings; status effect for 30% Fire damage for 5 turns
Mana Cost: 30
CD: 7
Element: Weapon’s element
Attack Type: As weapon

LactoSea
Effect: Calls forth a wave of milk on one target for 3 hits of 40% damage for 120% total damage, and heals 10% of your maximum HP and MP with each successful hit.
Mana Cost: 40
CD: 10
Element: Weapon’s element
Attack Type: As weapon

Summon Arester
Effect: Blow the horn and Arester appears in front of the target. He strikes with his spear for one hit of 50% damage followed by a beam of light for five more times of 50% damage each for 300% total damage with guaranteed critical damage each hit
Mana Cost: 50
CD: 10
Element: Weapon’s element
Attack Type: As weapon

Summon Zeuster (NEW)
Effect: Blow the horn and Zeuster appears in front of the target. He starts shining and a beam of light shoots from below him dealing 20 hits of 25% damage with guaranteed critical damage each hit
Mana Cost: 60
CD: 15
Element: Bacon
Attack Type: As weapon

All other Skills remain the same

The moveset is largely the same, with the only difference being that Feather Bomb is replaced with Summon Arester, which in turn is replaced with Summon Zeuster

Now for the new mechanic I would like to make for this rework of the ACCL:

At 75-50% HP, you now deal an extra 50% total damage compared to your base damage (including boosts). This boost lasts for as long as your HP is at this level.

At 50-25% HP, you now deal an extra 100% total damage compared to your base damage (including boosts). This boost lasts for as long as your HP is at this level.
- Ascendant Strike, Wrath of the ChickenCow, Eggteor Barrage, Summon Arester and Chicken Blasters CD reset to 0 (This occurs only once per battle, even if you drop to 50% HP multiple times per battle).
- Wrath of the ChickenCow CD drops to 1, Eggteor Barrage CD drops to 0, Summon Arester CD drops to 7 and Chicken Blasters CD drops to 5 (These changes last for the rest of the battle, regardless of whether your HP increases)

At 25% and lower HP, you now deal an extra 150% total damage compared to your base damage (including boosts). This boost lasts for as long as your HP is at this level.
- Wrath of the ChickenCow CD drops to 0 and Summon Arester CD drops to 5 (These changes last for the rest of the battle, regardless of whether your HP increases). Their current state in their CD drops accordingly to their new CDs.

And there is my idea on what I wouldn’t mind seeing for an improved ACCL. What do you guys think? Would this boost the armour to at least competent levels or is it still not enough? If you have any thoughts about my rework concept, or other ideas on how to improve the ACCL, please comment down below your thoughts.




ghj5374 -> RE: Ascended ChickenCow: Possible ways to rework/upgrade the class (2/18/2021 1:38:34)

Agree with most of what you said, because Ascended ChickenCow is ridiculously underpowered right now. But "Summon Zeuster" is quite overpowered don't you think?




Khoifish25 -> RE: Ascended ChickenCow: Possible ways to rework/upgrade the class (2/18/2021 2:29:01)

Perhaps. I have thought that the long CD, high MP cost, no reduction of CD from the boosts or CD reset and the element lock to Bacon would be enough to balance the skill. It is afterall suppose to be the move that summons a god so it should be powerful. But I understand if it might be a bit too powerful for the game.

In any case, this is just my wishlist and it probably won't become a reality due to balance issues or other reasons. I just ultimately wish that the Ascended CCL gets the love and power it deserves




brotherinlaw -> RE: Ascended ChickenCow: Possible ways to rework/upgrade the class (2/20/2021 19:59:38)

Is Ascended Chikencow a storyline class? Because I HAVE Ascended Chikencow, and I have no idea the logic behind how the character was supposed to have gotten it.

either way, we are a LONG way off from reworking that class. I'd personally'd like to see some reworks/overhauls to Evolved Pumpkinlord or the other holiday classes. Make them a touch more powerfull than many of the storyline classes, so you have a motivation to play them.




Khoifish25 -> RE: Ascended ChickenCow: Possible ways to rework/upgrade the class (2/21/2021 2:21:01)

I don't consider it a storyline armour as unlike those armours you have to buy it much like the Chaosweaver and Pyromancer etc, but I could be in the wrong here. Though you would be forgiven to think it was a storyline armour based on the power of the armour.




aryc0110 -> RE: Ascended ChickenCow: Possible ways to rework/upgrade the class (2/22/2021 23:26:51)

Actually, you're more likely to find a subpar class that costs DCs or has been under a speical offer than you are to find a storyline class that's bad. Verly has been trying really hard to make storyline-available classes usable.
Meanwhile any Calendar before 2016 that doesn't end with a Z is garbage, GPS is a constant disappointment to its own family, and IBR is a cheese button that's banned from pretty much the only fight it cheeses particularly well.

ACCL isn't bad because it falls into either of these two categories, it's bad because it's rushed, old, and lacks an identity, which are the same problems that the majority of bad story and DC classes have. The proposed changes here definitely fix some of that, but I also think that Summon Zeuster goes a little too far. It also lacks that "Verly magic" that more viable classes have, and overall I feel as though ACCL deserves a full rework rather than a few changed skills. The Pyro treatment, not the Riftwalker treatment. I'm also very averse to the passive having permanent effects on the skills because it's absurdly easy to get to a low health and then cycle your health back up using potions, food, or your proposed health regen. Heck, it's even a strategy for Dragonlord's patience artifact to border your health down there and blast off dragon soul, a practice called "soul edging", until you need a little more health.




Khoifish25 -> RE: Ascended ChickenCow: Possible ways to rework/upgrade the class (2/23/2021 2:09:29)

Fair points being made. I forgot that food existed which would certainly makes the low health skill boosts OP (though I wonder how they will fare with the high MP costs XD)

What ideas do you have on making the ACCL a viable armour while also giving it its own playstyle?




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