DoomKnight doesn't have a neck (Full Version)

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Hanthome -> DoomKnight doesn't have a neck (2/11/2021 12:59:52)

Hey guys.

Recently, I wanted to mix and match my DoomKnight's fashion and realized that when using DoomKnight default body, if your helmet does not cover the part of your neck, your neck is invisible. The problem is non-existant when using the Rocker torso, which shows the neck, but it kinda sucks because I wanted to use no helm and realized my head is just floating there. Anyone else having this issue ?




AstralCodex -> RE: DoomKnight doesn't have a neck (2/11/2021 14:20:48)

Yeah, it's an issue with the male DoomKnight model. Dove is aware of the issue, but iirc fixing it requires reanimating a lot of DoomKnight's animations and so isn't super high priority.

There's a similar issue with female DoomKnight having a neck that's two whole necks long :P




asgaron -> RE: DoomKnight doesn't have a neck (2/12/2021 6:34:48)

Doom knight kind of needs its own armor custom imagine an armor custom for doomknight similar to Valens current disposition

Base doomknight kinda looks ugly to me




Kurtz96 -> RE: DoomKnight doesn't have a neck (2/12/2021 18:50:57)

quote:

Doom knight kind of needs its own armor custom imagine an armor custom for doomknight similar to Valens current disposition

DmK V2 does have customization options that are improvements over the base model.

Regarding DmK V1, correct me if I am wrong, but Verly has stated that V1 will not be touched in anyway (buffs, nerfs, art) and will be left as a legacy item.




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