Roxas45 -> RE: Thoughts on the DeathKnight Rework (3/8/2021 10:43:08)
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I'm not a fan of the new rework in all honesty. I liked having two different skills: The Cycling between healing and damaging the opponent (although, I find the heal on attack more effective, I WILL say that) And Blood Rite doing HoT AND DoT. That was Basically my bread and butter for my build on some of the major enemies. Stun -> Lower Resistance -> Blood Rite -> Ultimate -> Final -> Shield And so on. Now... You have a skill that prevents you from Dying (Great, but that would be useful only late battle, not at the beginning or mid, where you'd be trying to save yourself from getting your HP down too far), and one that gives you massive boosts, and an undying state at 1 HP. Great, but the restoration is only 25% HP. Again, this would work Late game, not early on in the battle, when you'd want to chip away at the enemies. Maybe I've gotten too comfortable with the previous build I had going on, but that factors into my opinion. I dont mind that the relics play an important part, but holy hell, getting the upgrades on the relics... It feels like this class requires a lot more effort than whats coming OUT of it (I dont mean to sound ungrateful. This is my favourite class out of all of them in DF, and I'm forever salty that its not a free class in AQW). I say that, keeping in mind the process involved with unlocking its potential: Unlock and Max Paladin, Unlock and Max Necromancer, and then Unlock and Max Deathknight, and then get the relics. If you're a higher level than the base versions (Like I am), then upgrading comes at a bit of a pain in the neck with the grinding and the items. (Again, NOT ungrateful, but just pointing out that this is a Tier 2, or even Tier 3 class, that you get by maxing out two OTHER tier 2 classes and it feels like... Its hurting you in the process) BESIDES my griping. I love the fact that we have a visual indication of the state we're in. I like the new updated animations and the two hit Final attack. I like that our Skeletal friend is now back to being useful (instead of just a standard attack). Deathknight has always been one of my favourite classes, and I got to try it when it was first introduced for the free players one frostval. It persists in my mind as what I love about DF, how it can merge the Paladins and the Necromancers, and give us a story behind it as well in the form of Sir Malifact (Apologize for the spelling). That was my two cents' worth, and I say this with the utmost love, and not as a slight to any devs, or anyone involved in the process of revamping things. I may just be too used to something old, and change is usually always welcome.
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