Class Crafting: The Alchemist (Full Version)

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mahasamatman -> Class Crafting: The Alchemist (3/4/2021 17:08:46)

After making the (hypothetical) Soulsmith class, I thought about making a class that uses other resources in the game.
I thought about a Chef class, but food is very specific (and hardly related to combat), so instead I tried making a class based on potions (with a few secondary skills related to food).

Disclaimer: I'm in no way a part of the DF team, and this is totally unofficial. However, if the staff finds this concept interesting, I'd be super-honored.

Second Disclaimer: The only things I'm gonna include in the skills description is name and effect. I'm no artist, and balancing the mana costs and cooldowns for an imaginary class seems a bit silly. This is just an exercise of the mind.

So, without further ado, I present to you: The Alchemist!

Brew Potions
Gives +1 health potion and +1 mana potion, up to the normal maximum of 5. Any guests you have also get extra potions (1 of each).

Enhance Potions
Give yourself -30 health and mana resistances for 4 turns.

Alchemical Blood
Give yourself +X [X= 2* your lvl] END for 10 turns. Also removes the Stuffed debuff from yourself.
(This, of course, only increases your max HP, not the current HP)

Brew Elixirs
Adds 2 temporary food items to your backpack, chosen randomly. Optional examples:
Power Elixir: +20 Str/Dex/Int
Stoneskin Elixir: 1 turn shield
Gaseous Form Elixir: -100% boost but 100 All resistance for 2 turns.

Acid
75% damage attack. Causes DoT (30% for 5 turns), reduces enemy defenses (BPD or MPM)

Explosive Bomb
100% damage multi, that causes small fire DoT (say, 15% for 3 turns).

Flash Powder
50% damage, 3-turn stun and also 3-turn blind (-50 bonus).
[i(So if the stun fails, at least you have the blind)

Basic Attack
1 hit of 100% damage.

Smoke Bomb
Standard shield, +140 avoidance for 2 turns.

Mana Bomb
Consumes 1 mana potion (required for the skill to work). Deals damage based on opponent's mana, like old Technomancer's Debug Program:
If target's MP is > 10000: 240% damage.
If target's MP is > 6000: 220% damage.
If target's MP is > 3000: 200% damage.
If target's MP is > 2000: 180% damage.
If target's MP is > 1500: 160% damage.
If target's MP is > 1000: 150% damage.
If target's MP is > 500: 140% damage.
If target's MP is < 500: 130% damage.

Mana Shield
Consumes 1 mana potion (required for use). Gives 100% damage reflection, which is reduced by 20% per turn (until it reaches 0).

Blood Potion
Consumes 1 health potion (required for use). Deals damage equal to 30% of how much your HP potions heal. Gives enemy 110% health resistance.
(I thought about a skill that heals your opponent but also gives some large advantage, but it seemed overcomplicated, and extra damage based on opponent HP seemed too good.)

Restoration Potion
Consumes 1 health potion (required for use). Removes all debuffs from yourself (including Stuffed), and gives 50 immobility resistance for 3 turns.
(it can't remove stun, but can at least prevent them)

Mix Potions
Consumes 1 mana potion AND 1 health potion for a huge explosion. 100% damage, auto crit, gives the opponent -10 boost, crit, bonus and all resistance for 3 turns.

Chain Reaction
For 5 turns, whenever you use a potion (drink it or spend it for a skill), gain cumulative +15% boost until the effect ends.
Gives extra turn on use.




Fire alandry -> RE: Class Crafting: The Alchemist (3/4/2021 17:17:43)

Another cool concept.
So... Do you want to open a Class-crafting thread? I'll gladly join, but I think it's better with a single thread, instead of one for each class.




mahasamatman -> RE: Class Crafting: The Alchemist (3/4/2021 17:24:57)

Yeah, I guess it makes sense to open a thread for any future class-crafting.
I don't know how to do that though... So if you would be so kind as to open it, I'll join as soon as I figure where it is and how to join. [insert embarrassed emoji]




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