Dratomos -> RE: =DF= April 9th Design Notes: Wanted: Tizheruk! (4/22/2021 6:37:19)
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@spirit_of_greed quote:
I agree with this 100%. It's great that some people can beat hard bosses and challenges but what about others? Why they don't matter? Just like The Jop said DF should be about story and humor not challenges, at least that's what i play for. In my case i work and don't get much time to play DF other than once a week maybe so i sure don't want to fight challenging enemies, i just want to enjoy the game and finish the story. The thing is, DF is a game. It's not a book. Sure, it has amazing story and great humor and it's also the main draw for me. But since it is a game, the challenge should increase the more you progress. There is no reason a boss that is meant to be saga's finale should be as easy as the one you face in early Book 1. DF has been here for 14 years no, so if the bosses get more challenging, that shouldn't be a surprise for you. If the game didn't progress harder the more you play it, why bother with gear system or leveling up? quote:
1:It's just a side story villain quit whining you don't miss anything: Not true, content is content no matter if it's main story or not. The fact people already missing out because of the Inn challenges just makes it worse. The point was that since it is optional, it is not a huge miss. quote:
2: Ok some story bosses is hard but because they were story/saga finishing bosses: This argument bothers me because it didn't make any sense. The corrupt dragon amulet during the Caitiff saga was hard yet the main boss Caitiff much much easier? Or the ice monster at Atealan was hard but not the giant whale at Swordhaven? Or in this case hidebehind and the bear was easy but this one suddenly much harder? Etc.. It doesn't make any sense. The difficulty curve can be odd sometimes, that I agree with. quote:
3: Stop complaining get gud it's not even that hard: Great for you but it's pretty hard for me, some people are just like me who's busy with real life and just wants to play it to release some stress. Or just don't want to bother i know unbelievable. 4: More hard bosses doesn't affect players: It's just my opinion but putting more and more hardcore enemies into the game is a bad idea. Most of the players are kids and i highly doubt a 8 year old will bother with strategy when he runs into boss like this and when he gets destroyed even in story missions it's a possibility he just quits the game and stops supporting the game. I mean, both of these points are very odd to me. Again DF is a game after all, it's not usually surprising, even for kids that, the game gets harder the more you play it. Progression is huge part of DF, and it should be IMO. Why else would you bother with new weapons, items or classes, if it doesn't matter what you use. Why even want new classes, or buffs to them? If the challenge part would be removed entirely from every other part of the game, except Inn? I get it, before DF was a game where you could beat any quest with the same equipment and class for so long time. But I like that it is changed a bit more challenging. Sure, not every player cannot beat is so easily, or have the access to every gear and class, but it is game. It's not like there is only one way to beat these bosses. And if you don't want to bother thinking when playing, only enjoying the story, that is fine. But I don't think the devs want to create a game where there is no challenge involved, as that would become quite boring (as it might do for some players who played only Book 1).
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