Bleed Status (Full Version)

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Veleqwii_Fox -> Bleed Status (4/24/2021 7:02:53)

How does the Bleed status save work?

Does it take into account the source of Bleed when making the save every turn? Like for example Bleed from Neko armors get +10 to the save, does the save every turn get +10? Or does the +10 only apply to the infliction, and the save every turn gets +0?




Legendary Ash -> RE: Bleed Status (4/25/2021 1:57:10)

Each instance of status conditions have one save difficulty, the saves Bleed and Panicked makes per turn have the same save bonus as the initial infliction.




Veleqwii_Fox -> RE: Bleed Status (4/25/2021 2:40:42)

I see. What happens then if the Bleed combines from different sources? Like Neko with +10, and the Ninja Lawyer Assassin with +0, and with Mini Grenwog with -20?

Also, does this mean that the Scarab pet's Bleed potence is only useful during infliction, and is not applied on the save every turn?




Legendary Ash -> RE: Bleed Status (4/25/2021 20:14:21)

The Devs haven't provided any info about save stacking mechanisms for status conditions, it may keep track of the saves for each instance or the most recent application overwrites the earlier ones similar to how higher level damage statuses don't stack with lower level ones, but replace them.

As long as the status potence is present when the save is made on a turn, the status condition benefits from it.
Scarab's potence doesn't have a turn duration, its always applicable as it even has an Hpcost penalty for situations where the pet doesn't act either from immobility or set to not attack.




Veleqwii_Fox -> RE: Bleed Status (4/26/2021 4:54:58)

I see, thanks very much Ash!




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