Mr. Roguish -> RE: 150 hybrid advice (5/16/2021 1:14:54)
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You already have the Werepyre armors so not much to say there. I would suggest switching these out with your bloodzerker armors since the terror skill adds to your tankiness by making your foes do less damage. The only unique strategies I can think of would be to optimize your stats with spells that buff them so you're well rounded everywhere: With 250 STR and INT you can maximize your damage with Werepyre armors and have MP to cast spells. With only 150 in END you'd have 100 points left over. I would take 140 out of STR: • Deadly predator skill = +35 STR • Buffalot spell = +105 INT Since werepyre doesn't need DEX for accuracy but it does use LUK without a drive like it has for STR and INT, I would put a significant amount in LUK. Here's where you have to prioritize exactly how tanks you want to be: • There are many means in which you can achieve this, but find a means of getting a mana shield (gandolphin (spell), book of burns, cerberus tome) to cast • Find weapons that regen mana on hit (dragonlord staff, infinitia staff, etc) and use rejuvenating necklace Essentially cast mana shield and maintain it with MP regenerating items since regenerating MP is WAY more effective/easy than HP. Have healing pet(s) and guest(s) and purchase the regenerative potion from lucretia to help maintain beast form by helping regen health from Essence Orb to compensate for SP drain. You can either: • Put extra stat points in LUK for damage, and slightly pet(s) and guest(s) • Put extra points in CHA to help pet(s) and guest(s) heal you • Put extra points into END and a little into something else to create a larger gap of potential health you'd be losing where you should start to worry. I haven't exactly done this set up myself personally, however I did run a similar set up with werewolf and vampire, and from my experience, these kinds of things are not something you can maintain indefinitely, but these will help you maintain long enough to get to the full heal. The more END, the more you can use Essence orb without worry. For the time being the Quadforce (misc)'s wisdom actually gives the mana as if you had 250 INT (might change in the future). The main point of INT in this is being able to cast the buffalot spell a bunch of times. The average fight is intended to last 10 turns and 3 casts of buffalot will give 9 turns and fights in beast form dont usually last more than 5. So if you could get your hands on thr Arcane amplification (spell) you could also take 140 out of INT to put into your stats like explained above and use the Quadforce misc to get the MP to cast the stat buff spells. The only other items I would suggest would be shields that buff stats and/or ones that are overall useful: • Celtics wheel- +50 INT • Ironthorn- +50 STR • Kindred shield- help cover if SP and/or MP become a problem • Doray/fathertime/mystic fathertime- additional PR effect to help cast and stack buffalot and arcane amplification (especially good since they are quick-cast).
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