PD -> RE: =AQ= Wyrd West Rescue + Limited-Time Shop - Mother's Day (5/9/2021 1:37:02)
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^^ I think it's lower because it's meant to be used as a set, which combined it would get you to 77.5 (50 + 14 + 13.5) MRM to that selected defense type. Hence the compensation factor where its original values is lower but the FSB is supposed to make up for it. So I've been using the items for a while (I got the water element) and my thoughts on the items: Weapon: The weapon is pretty good. I can pretty much compress my utilities (autohit + element + bleed) into 1 slot which frees me up for other things. Along with that it works pretty well with the Firetank armor which allows you to stack both a bleed AND a burn for massive damage, or Subrace Werewolf Wolf Claws AND this for bleeds that stack together. However utility compression as great as it is has become somewhat devalued (so no fault really) over the years due to all the min-maxing that has been in vogue for a while so I imagine even if there's a ton of compressed utility here that people may still stick with what they have. Shield: It's also good, but to bring out its full potential, you need the FSB, which you probably won't be able to do if you don't have the tokens for both the weapon AND the armor. But likely you would have the tokens. You'll end up with a lot of MRM (77.5!!!!) but this still for a fully effective dodge build would require more out of this, and you've occupied both the weapon and shield to achieve just that so one would likely choose another setup for a dodge build. Although these are rare options, if you have Master Guard for light, you'd avoid the Light version of the Shield. Hyperaldelphian/Logos for Water. And the list goes on. Armor: I do like the concept, and I imagine those of you who have the Brightslayer Shield will be giddy about this (66% damage boosts, or 99 with the Brightslayer weapon!). Yet it suffers because the lean penalizes the damage boost. Along with that it feels like as many of us say it's lost some flavor of its old versatility. Paladin also exists which lets you achieve a feature that the Light Protean, has ruining its selling point (along with the fact that Paladin is free and Light Protean is not). Energy could have used this for an option but this is a Token Item so it likely won't be on a lot of peoples' minds for their energy armor. Ice and Energy in general suffer from a lack of options and updated-ness. (Please update Nemesis and Boreal sets!). Pet: Definitely the shining star of the set that I imagine even those whom are dis-satisfied with the rest of the set will likely utilize this the most. The fact that there's 4 elements to cover makes this pretty great as you cover 4/8 possibles with this quest alone. Overall I rate the set 8/10. The set definitely branches out to a lot possible playstyles (bleed, dodge, defense, moderate damage) which is definitely what the original armor accomplished and this is spiritually doing. But through no fault of the team, it's quite obvious that the playerbase has come to prefer extreme flavors of min-maxing, and unfortunately this set suffers from trying to do too many things at once instead of one thing really well. I think although this may be difficult to do, but one thing that could have been done was to make the Armor and Weapon scaling, since they are Z token items after all. I would definitely use this set on some of my newer characters if that were a possibility because at lower levels being good at a lot of things matters more than min-maxing does. At lower levels upkeeps are more expensive than they are at higher levels and are much less rewarded early on than later, but being jack-of-all-trades like this set would definitely be more useful then.
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