Mr. Roguish -> RE: Reinvigorate the Suggestion section (5/18/2021 22:48:01)
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@GwenMay You think that players who have been playing for +15 years, who have been diligently and passionately analyzing the game out of a long founded love, to provide feedback AND feasible and detailed solutions (sheerly for the benefit of the Devs to take a lot of the thinking work off their plates') specifically tailored to the shortfalls present, rather than just "cool stuff they wish were in the game"; receiving some small amount of recognition and appreciation for their effort to enhance the game for others to create a more satisfying experience as well as incientivizing more community activity that would, engender even more of the loyalty that has kept this game able to:quote:
survive almost two decades and grow past that. and a potential resurgence of active players due to a profound level of player satisfaction; is "silly"? I specifically mentioned not having anything by way of guaranteeing anyone that they would specifically get their ideas implemented so its not like I'm asking that in the first place. AQ does notquote:
have to keep pumping out new content for players. They put that on themselves to do so for their own reasons (not for a lack of appreciation). However, while I cannot speak for others (although you essentially admitted to at least somewhat desiring the same thing) I personally would much rather they slow down and take their time to address the issues instead of trying to champion on and put out new stuff that will have to be added to the mountain pile later of stuff they have an issue with. The incident with the late release of the long awaited protector set and other times are evidence that the loyal players will continue to support and wait patiently. Heck people have been waiting on the archmage class since the wizard class was updated. We are patient, and being patient is a lot easier when you have reassurance that the concerns you are addressing are actively being worked on, rather than "we'll get around to it in some unspecified future". It is not lost on me about the time consumption of balancing and implementing the detailed suggestions, but that is why we try to give as detailed suggestions as possible, so that the vast majority of the thinking is already done. My goal when I made a lot of my item suggestion was to mirror as close as possible (given the limitations of the format of a threat/comment post) a encyclopedia entry. Why? It is my attempt to make it as seemless to implement as I possibly can. Its one thing to try to fix an issue and have to come up with potential solutions yourself, its another when people have already done the brunt of the mental work already and provided it for yout to just weigh your favorite and polish the details. However, some of the suggestions (trying to not specifically talk about mine because that's not the point of this) are actually designed in an attempt to help the Devs and create less work for them for the future as well as still meeting the overall intent. Everyone knows I have been nigh screaming about the lack of rogue themed items in the game considering that it is one of the three no drop item character alignments for the start of the game as well as an entire class that has 2 direct classes that build from it. When I first started playing, I was playing like a standard ranger but I really wanted to use daggers. Alot of the game treats daggers as weaker swords, and a lot of the best swords were these big soul caliber looking weapons. The whole initial reason I switched from STR to INT was because I could actually find feasible to use daggers that were magic than melee. The concept of being able to use spells because I have magic as well as liking the idea that a rogue should be really smart instead of assumingly this big pound of muscle the size of bowling balls with maxed out STR. I digress, the idea was for more armors to have that animation where the weapon and sheild are static at the bottom of the screen and the armor has its own built in and animated weapons. This in theory would: • reduce frame overload from the big super detailed weapons (seriously I nigh almost can't even fight cerberus with the ultimate dragon scythe of elements) • reduce time of animating each weapon onto every armor in the correct position of where it would be feasibly held and bounced back and forth while being held • reduces immersion break by allowing people to nigh use any weapon they want without feeling like they're betraying the intent of their build. Even still those suggestions get treated like the rest even though they are designed to reduce work. @Hollow Yall are the best! I'm not 100% sure you specifically mean yall are going to implement "my" ideas specifically or something along the same concept. But I cannot express my gratitude that yall would take the time and effort to genuinely address something other players and I' have been suffering through for years. @Battlesiege While I guess in an overall standpoint, people comment on each others threads to provide feedback; in my opinion, it is severely lacking, no-where near what it used to be. More often than not, the creator just keeps posting new ideas and maybe the same 2 people comment. I really go out of my way to at least comment on as many people's threads as possible to either give feedback or approval especially if they don't have any/that many in the first place. It might be unrealistic, but I would really like more of that to go around, if there are 50 suggestion threads, it is my goal that everyone has approximately 25 different people leaving comments of support and/or feedback. This will help the Devs know what stuff the community wants prioritized as wells as helps each other create better suggestions to help take the planning stage off the Devs.
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