Veleqwii_Fox -> RE: Some Random Suggestions (6/6/2021 22:08:30)
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Game Content: Weapons [1] Broken Revolver Ranged Fire gun, 100-proc with no "real" special MC: Unlocks a skill when facing Werewolves Six-hit normal attack. 50% chance that each bullet explodes, dealing no damage to the monster (*0 damage, so -16.67% damage) and deals Fire damage to you = 3.33 x 0.85 / 0.77% melee. This inflicts a burn worth 20% melee, lasts 5 turns. 60% save, spread over 5 turns, so 10% melee burn per turn. If all six bullets explode, you can inflict up to 60% melee burn. Inflict with DEX/LUK resist with DEX/LUK. When facing werewolves, you can click on the gun to load silver bullets on the revolver. This costs 90% melee and skips your turn* (-10% cost due to trigger). You cannot load for two turns consecutively.** Your next attack will inflict a 200% melee burn that lasts 5 turns. 50% save, spread over 5 turns, so 80% melee burn per turn. This can stack with the burn from the normal attack for a max total of 140% melee per turn. Inflict with DEX/LUK, resist with DEX/LUK. *You spend your turn loading silver bullets into your gun. **The gun is already loaded with silver bullets. Description: A very old revolver with a small flaw. It can explode, damaging both you and your opponent. Click on it to load silver bullets when fighting against werewolves. 2021/12/27 [2] Scrying Orb Magic Energy orb, 100-proc with no "real" special, -10 BtH lean One-hit normal attack. Pay -50*1.1*85/75% damage to regenerate MP equal to 1.5x the damage dealt.* Flavor Effect: You receive -10% lucky strike rate but gain +10 status potence MC: Compresses a skill (Predict Future) Predict Future: Energy spell, 125% melee in MP cost. Pay 25% spell damage (50% melee) to inflict a 1-turn 29% damage Choke (renamed to Foreseen). 50% save, inflict with INT/LUK, resist with INT/LUK.** *The orb fills with magic **The orb allows you to predict your enemy's movements, making their blows less effective Description: This scrying orb allows you predict the future. There is no room for luck, only certainty. 2022/01/18 [3] Armor Piercer Magic Water Bow, 100-proc with no "real" special MC: +5% damage, toggle for Infused Mode One-hit normal attack. You deal *0.65 damage but all attacks auto-hit* Infused Mode: Deal -31.25/0.65/0.75% damage (35% melee, including MC) to inflict 4 turns of -10.625 MRM DefLoss (rounded randomly). 50% save, inflict with INT/LUK, resist with DEX/LUK** *Your bow pierces through your opponent's armor **Your magic-infused arrow rusts your opponent's armor Description: This bow can shoot bows infused with water magic to pierce through and rust your enemies' armor. 2022/01/27 [4] Gambler's Deck Earth Tome, random elements to choose from: Clubs - Earth, Hearts - Fire, Spades - Darkness, Diamonds - Light MC: Several spell options Option 1: 5-Card Hand: Magic Spell, chance to proc one of the following effects, costs 125% melee in MP a. 57% Chance - Straight: 5 hits, all hits are random elements so *1.1, -50% damage b. 27% Chance - Flush: 5 hits, all hits are single element chosen randomly so *1.05, -50% damage c. 12% Chance - Full House: 3 hits of 30% total damage, 2 hits of 5% total damage, all hits are random elements so *1.1, +100% damage d. 2% Chance - Four of a Kind: 4 hits of 24% total damage, 1 hit of 4% total damage, all hits are random elements so *1.1, +150% damage e. 1% Chance - Straight Flush: 5 hits, all hits are single element chosen randomly so *1.05, +200% damage f. 1% Chance - Royal Flush: 5 hits, all hits are single element chosen randomly so *1.05, +400% damage Option 2: Deck Throw: Ranged SPell, costs 100% melee in SP, all hits are random elements so *1.1 All hits deal 100% melee worth of damage Spell starts with 1 hit, 50% chance to add another hit if the previous hit connects [so 25% for a 3rd hit, 12.5% for a 4th... (caps at 52 hits)] Option 3: Card Throw: Standard 1-hit ranged attack, random element so *1.1, 100% melee damage, no SP cost Option 4: Gambler's High Toggle: Pay 75% melee in HP and 25% melee in gold, +50% damage to 5-Card Hand and Deck Throw, +100% damage to Card Throw Option 5: Draw Mana Card Regenerate MP between 0 and 120% of a standard spell cost: [0-790] at PLvl 153 10% chance to regenerate an additional 0 to [LUK*3/8] MP Description: A deck of cards suited for a gambler. It deals wildly varied damage based on the luck of the draw. You can even pay some gold and play your hand with a little more risk. 2022/03/12 [5] Hopeful Prayer Melee Light Claw, 100-proc, no BtH lean, no real special MC: For every 1% of AssumedMaxHP (This is = to what your Max HP would be if you had 0 END) you take in damage, you gain 1 Hope Charge (partial charges aren't displayed, but are stored), this does NOT happen if the attack puts you to 0 HP. The weapon can hold a max of 200 charges.* These charges are used by Light of Hope [See Spells: 2] Flavor Effect: Pay 55% of weapon damage to inflict a 1-turn Light Poison (Power: 5.5)**. You heal HP equal to the Poison damage. 50% save, inflict with STR/LUK, resist with STR/LUK.*** *Your prayer gives you hope in spite of the battle you are facing. **The strength of your prayer heals you and sears your foe's soul with holy light. ***The strength of your prayer is not enough. Description: You stand your ground and hope to win against this fearsome battle. 2022/03/13 [6] Javelin Ranged Earth Spear, 100-proc, -10 BtH lean, no real special MC: You gain a temporary weapon: Javelin (Two-Handed) Flavor Effect: Deals +75% damage. After throwing the Javelin, your weapon slots are disabled and you are equipped with Bare Hands (melee Harm weapon, +10 BtH lean, no special, -75% damage).* After attacking with Bare Hands, you regain the Javelin and the use of your weapon slots.** Javelin (Two-Handed)***: Melee Earth Spear, +10 BtH lean, no special. You deal -25% damage and gain +15 MRM. *You just threw your weapon, you need to get it back. **TYou took your javelin back. ***You wield the javelin with both hands, using it to block your opponent's attacks. Description: You can use this javelin as a throwing weapon or as a tool to block incoming attacks. 2022/03/28
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