=DF= May 21st Design Notes: Seeking Paradise: Keep Up! (Full Version)

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Peachii -> =DF= May 21st Design Notes: Seeking Paradise: Keep Up! (5/21/2021 19:32:09)

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[image]https://www.dragonfable.com/images/DF/author/Verlyrus.png[/image]
Verlyrus:
Seeking Paradise: Keep Up!

Hey there, heroes!

This week, we're returning to a long forgotten quest series- Gingkage's Seeking Paradise!

[image]https://cms.battleon.com/DF/images/KEEPUPdn.png[/image]

Last time, you were able to prove the innocence of Gingkage's wolf companion, Blaze, and then you helped track down a dangerous Dola! But upon your return, you found Gingkage holding a hastily scribbled letter that seemed to upset her.

“I need to find my friends.”

Who are these friends, and why does she need to find them? Log in and find out, and see what help you can provide.

If you can keep up.

Head over to Gingkage on the path south of Book 3 Falconreach to play this week's release: Keep Up!



Also this week, a short story "Written in the Soul" has been added to the Book 3 Greenguard Alliance Doomwood camps. "Written in the Soul" can be accessed after completion of "Spark of the Soul".

[image]https://cms.battleon.com/DF/images/writtensoul.png[/image]



Finally, we have some balance adjustments and changes! (yay)
  • All weapons with over +10 All resistance have had their All resistance reduced to +10.
    • A few weapons arbitrarily had better All resistance than any other options. As such, these have been normalized to provide a more consistent base going forward.
    • No other stats on these weapons have been touched.
  • DoomKnight Cloak, DoomKnight Helm, and the Necrotic Sword of Doom have had their resistances shifted, including significantly more All resistance.
    • DoomKnight gear was feeling a bit lackluster. The shift to All resistance makes them much better for general use rather than sole niches of Light and Darkness resistance.
    • Note that this +All does not come with corresponding -Health resistance.
  • If an enemy has less than 100 base Defenses or Avoidance (calculated individually), these stats will now scale with player level.
    • The exact formula is base * level/90. Levels under 90 will have less defenses to deal with, while those over 90 will have more.
    • This change also removes a bit of extra scaling Avoidance that was previously added on.
    • This adjustment only affects base stats, and not the defenses applied by enemy skills or debuffs.
    • This also does not affect Titan battles or unscaled fights.
  • Daily experience cap has been increased across all levels to 8 million.
  • Doctor When in the Book 1 quest "When" has been adjusted.
    • Now has a set skill rotation.
    • Now has tells before his burst attack and cooldown reducing attack.
    • The cooldown reducing attack can now be avoided.
    • Damage has been adjusted slightly.
  • Stardriver A-014-S in the Book 3 quest "Sunfall Part 2" has been adjusted.
  • Its shield is now reduced by attacks of any element.
  • When its shield is regained, however, it requires 7 hits (like the first shield), up from 4.
  • King Thorin and Prince Lupin have had their Reactive Armor adjusted.
    • While previously removed, it has returned in a new form.
    • Reactive armor will now apply +50 All resist for the rest of the turn after 2 hits.
    • This should allow some counterplay, as well as prevent walling of certain classes dependent on multiple hits.

    Finally, as an update, we're still going through our tester applications, and have narrowed down a few candidates.

    That's all for this week!



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  • Laeon val Observis -> RE: =DF= May 21st Design Notes: Seeking Paradise: Keep Up! (5/21/2021 20:42:08)

    Kudos to being a great release despite being a light one. I believe it’s well-deserved after all the heavy stuff as of late.

    With the new standards of AllRes, it definitely makes the DmK accessories more appealing to equip while still keeping the uniqueness of DM and Inn accessories. I’m pretty sure the x>10 All hammer was a tough one as it does involve touching rares, but it nonetheless makes things less eschewed for newbies and veterans (although I still wrack my brains as to why a loss of 3 All is that significant outside of attackers that approach Lust’s damage output).

    While I have yet to run some tests on the impacts of the updated enemy MPM/BDP algorithms and clashing blades with Book One When to see how much he’s changed from being a crude beastick, the changes to the Lagohm royalties’ reactive barriers are definitely a more natural feel to their power armor dependence and less restrictive.

    Storywise, nothing much to note on Ginkage’s bizarre adventure. As for the soul mini hint,
    spoiler:

    if the psychological state of the soul has an impact to spirit magics, this definitely will not bode well with how things are unfolding.





    Kurtz96 -> RE: =DF= May 21st Design Notes: Seeking Paradise: Keep Up! (5/21/2021 22:47:41)

    I understand the weapon all resist nerf but still it suck for my forgotten gloom glaive. It is not not the best as it only offers -15 health instead of the standard Inn weapon's -20 health.




    Primate Murder -> RE: =DF= May 21st Design Notes: Seeking Paradise: Keep Up! (5/22/2021 0:52:38)

    That story, ooph...

    That was depressing.




    Flabagast -> RE: =DF= May 21st Design Notes: Seeking Paradise: Keep Up! (5/22/2021 4:18:43)

    My younger self is very pleased to hear that When has gotten a much needed fixing. I can't remember how long I spent on that fight all those years ago...

    spoiler:

    I'm glad we get to see that the regular patrons of Hunter's Paradise are alright! Ever since it was attacked during the Tomix Saga I've been wondering whether Karina and all those other NPCs had become lab rats for Aspar, but it's nice to see some of them were spared from that. It'd be nice to visit it again in Book 3 some day or in the future.

    And as much as I liked that story and how it fleshes out Ull and the awful establishment of the Shapeless Empire a little more, I still struggle to piece together what this means for Jaania's plans. The changes to The Last Stand of Ehr'Ishin was mostly tidying up the writing and clarifying and changing a few small details - which was was still great to see and I appreciate this vital titbit of lore getting polished - but no new real information.

    The only thing I'm sure about is that the cost of completing the spell will be much more dire than Jaania realises; and that's even if she manages to pull it off.


    Overall, a great release!




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