RE: =AQW= House & House Items Suggestions (Full Version)

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foxsnakerebel01 -> RE: =AQW= House & House Items Suggestions (4/30/2024 4:56:55)

A celestial arena house, or a house like the overworld fortress house, but not for hundreds of dollars worth of AC's? This game makes it so easy to choose to be evil, with so many rewards and items implemented under those circumstances. Most of the player base is affiliated that way, and meanwhile the game just progressively gives them the idea that that choice is OK because the storyline isnt totally based off of their evil path and has A lot of positive reinforcement in it! But WE NEED ANGEL HOUSES




Weeum -> RE: =AQW= House & House Items Suggestions (8/10/2024 18:59:00)

Mods feel free to redirect if there's a more appropriate subforum but it would be nice to see all decorations across the board stack to 100. There are many like Hoarde Light that you can only get one of, but by their nature you're going to want multiple of.




Nyrella -> RE: =AQW= House & House Items Suggestions (8/26/2024 16:10:29)

I don't know if this has been suggested before but could we please get some form of floor/wall item that serves as an armor/character customisation npc? There are a LOT of amazing houses both old and new that don't see as much use because there is no way for armor/character customisation.




YoullNeverKnow -> RE: =AQW= House & House Items Suggestions (9/13/2024 21:47:32)

quote:

get some form of floor/wall item that serves as an armor/character customisation npc? There are


I think that this would be a great idea, we don't have alot of items that does this as is, as well as some houses that has limited rooms with some house not having any customizations




Raven Star -> RE: =AQW= House & House Items Suggestions (6/1/2025 21:57:59)

Portals are poorly executed. No name showing which portal is going where until you walk up to it and it ports you.
Put names on the portals or guards holding a sign lol.




Reaper JJ -> RE: =AQW= House & House Items Suggestions (11/22/2025 4:29:45)

Houses act as "banks"/Multiple active houses.
Pretty much I've noticed that I have ALOT of cool house items I want to use in different houses, and despite the fact each room can hold 200 items, you can only hold up to 300 items in your house bag. This means not even a 2 room house can ever be full, unless you use buy back but then you lock yourself out of getting other house items, without pretty destroying the cool house you spent ages setting up.
My suggestion, have the house act like a bank. Pretty much when you place an item in a house it leaves your bag, and is stored in the house (plus its kind of weird to have items in your house but somehow still in your bag at the same time). Not only will this make houses much cooler but also a lot more functional. I understand 200 extra "bank" spaces will be excessive, so i would be perfectly happy if this was done that room item limits be decreased to something like 20, and if you do you could possible include 'increase house room item limit' at the bank the same way you can increase your inventory and bank size. With the house banking system i feel like if you have items in that house you shouldn't be able to then put that house in the bank. I feel like this will also make it more likely that people will want to collect houses instead of just getting one and banking the rest. Which kind of brings me to my second suggestion.
Multiple active houses. You should still have a main house that the house button sends you to but a window of all house in inventory could be added somewhere, where you can click to visit those houses without having to change your main house. This i feel would increase the function of houses as you could have a house that is purely for storing portals or one that have all your house quest giver items.
I love my house and i feel like with this me and everyone else will love houses even more.




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