PD -> RE: The Necromancer Class Overhaul Begins (6/28/2021 3:13:23)
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Not just Beastmaster. It's with most of the T1 and T2 classes. Fighter, Mage, Rogue, Ninja, Scholar, Beastmaster, Beserker. I should have looked at Martial Artist during my new character playthrough but I'm also pretty positive that it doesn't have a defiance roll built in. Not to mention that class questing in general is extremely punishing for lower levels because: 1. Defiance often costs more SP than your total SP meter at the early game. 2. You can't build up enough stats early on to get a significant boost should you not roll well enough. 3. Ties are considered fails. 4. Class quests have irregular scaling so most monsters are +10-20 levels above you, meaning that whatever SP you would have had for the defiance roll is wasted on fighting instead. 5. addendum to the above, but Misc and skill upkeep costs more than you regenerate at lower levels so you can't conserve your SP, meaning you have even less SP dedicated for rolls. Until AQ actually updates all the classes with QOL changes it's pretty infuriating to know that you can't actually do many class quests until around level 70 when you finally even or outscale the opponent. Also, I just realized this, but the Undead Giant skill is thematically different from the older one. In the newer one, it's a summon, with a skeleton summoning the Undead Giant (yo dawg I heard you like skellies so here's a skellie that controls another skellie so you can attack with a skellie that also attacks). But in the olden days, the minion you were caring around BECAME the Undead Giant. I would have thought that the new Necromancer would have done the same with the player turning the minion into the Undead Giant for that attack. Old Undead Mutant however was a summon like the new Undead Giant is.
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