Branl -> RE: =AQ= The Olympax 2021 (8/8/2021 19:26:55)
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quote:
I might be completely wrong, but my gut tells me there may have been some nefarious things going on to help clans, characters, etc. I feel like there was a veil of secrecy around the fact that one clan was way ahead and overnight, they weren't. The jump seemed like a bit much to me. It's not really a secret as to what happened with Geoto's numbers. A lot of the players and I'm fairly certain the staff, are already aware of what happened. All I can really tell you on that front, is that nothing "nefarious" really happened, and that very competitive players with too much freetime on their hands can do some insane things to try to win. quote:
And even if there was nothing nefarious at play, players were still finding ways to beat caps and continue and keep warring and I do wonder if the ability to do that was an oversight by staff, and maybe it was determined that pay-to-win strategies were not in the best interest of fairness. If that's the case, some transparency either up front or during the realization moment ...could have stopped it. Maybe it was too late once it was realized. Cap resetting has been a known feature of buying token packages for... quite a while actually. I'm not 100% sure about the usage of Spirit Miscs to further boost caps being known, but I don't think it's a new phenomena either. And I do believe in the aftermath of all of this, it may be for the best for the community to come together and work with staff members on whether these methods of cap resetting don't just complicated matters or if they go against the spirit of fairness or not. On one hand, these methods are clear advantages to said players, but on the other, they do still have to go through the effort of warring, same as anyone else, just for longer given the cap reset and/or spirit misc usage. quote:
I do think they have a good reason for it and I'd be willing to bet it was to be more fair to hundreds of players rather than 24 or 80 player or whatever. I feel like this is rather complicated, it may not be a good idea to lock mechanically differing items behind warring to begin with, but at the same time this was a rather abrupt change, and a lot of people that participated in the war may feel upset because of that since their participation in the war was contingent on the information and reward standards set before the war started. I think the general direction is a positive one, but something that was probably better communicated in advance, although if this change was something thought of late stage, there may not have been enough time to communicate this to begin with. quote:
I warred more than I ever have. I managed to get 10th. Even though I ended up with a gold medal, it still, at first, felt kind of crappy to push like that and it not matter. On the other hand, I'm not going to complain. It's a GAME, and I really feel like there's a good reason it was decided and the why is likely best left unsaid. I bet there were exploits. That's what I have a hunch about. Again, while I feel like the direction is positive, I think players feeling upset about the change are 100% justified. How future wars are conducted, what possible action should or shouldn't be taken upon methods of cap resetting/extending, the reward scheme of future wars, are open questions that everyone should ponder and present to staff in the form of suggestions. Maybe the cap reset itself can remain, but maybe they function in a war the same way warring at capped Experienced and Gold function. And for Spirit Miscs, maybe wars should just outright stop counting your KC after you reach your standard gold cap on top of that. For Goldlining (The practice of fleeing from certain enemies that provide a large amount of gold, thus raising you to the cap slower), maybe war mobs in the future should just all provide the same amount of gold? Things to think about.
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