DemonicDarkwraith -> Ledgermayne (8/7/2021 21:29:15)
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Ledgermayne ??? Location: Ledgermayne, The Incarnation Level: As player Damage: Scaled Damage Type: Magic Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: 0 INT: Level*15/4 CHA: 25 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 30 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: 100% DoT: 100% Crit: [175+INT/10]% Defense Melee: 30 * Level/90 + LUK/20 Pierce: 30 * Level/90 + LUK/20 Magic: 30 * Level/90 + LUK/20 Block: 30 * Level/90 + LUK/20 Parry: 30 * Level/90 + LUK/20 Dodge: 30 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - Ledgermayne blasts its target with mana energy for 2 hits of 100% Magic ??? damage, amounting to 200% damage; applies either 'Mana Starved: Hungering for Mana' or 'Mana Overflow: Overflowing with Mana' to Ledgermayne for 5 turns. (Pop-ups: 'This place... It is recognized... More Mana is required...' / 'This presence... It is recognized... Mana levels approaching critical mass...') Attack Type 2 - Ledgermayne blasts its target with a chaotic beam of energy for 5 hits of 100% Magic ??? damage, amounting to 500% damage. Attack Type 3 - Ledgermayne blasts its target with mana energy for 2 hits of 100% Magic ??? damage, amounting to 200% damage; recovers itself for 7.5% of its max HP. Attack Type 4 - Ledgermayne summons and binds its target with vines of mana for 1 hit of 100% Magic ??? damage; applies 'Rooted' to target, stunning it for 3 turns. Attack Type 5 - Ledgermayne summons spikes of mana at its target for 3 hits of 100% Magic ??? damage, amounting to 300% damage; applies 'Essence Drain', a 50% Melee ??? DoT effect that damages MP, to target for 4 turns. Attack Type 6 - Ledgermayne blasts its target with a chaotic beam of energy for 5 hits of 150% Magic weakness-seeking damage, amounting to 750% damage; applies one of the following effects depending if Ledgermayne was affected by 'Mana Starved: Hungering for Mana' or 'Mana Overflow: Overflowing with Mana':- If Ledgermayne was affected by 'Mana Starved: Hungering for Mana' and its target is above 50% of their maximum MP, Ledgermayne automatically applies 'Mana Sap', a [30X] Melee Null DoT teffect hat damages MP, where X is the number of times 'Mana Sap' was applied, for 99 turns. [Pop-up: 'Target Mana exceeding expected levels.' (Ledgermayne bathes in your excessive Mana!)]
- If Ledgermayne was affected by 'Mana Overflow: Overflowing with Mana' and its target is below 50% of their maximum MP, Ledgermayne adds 3 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials). [Pop-up: 'Target Mana decreased to unsustainable levels.' (Insufficient Mana to satisfy Ledgermayne!)]
Other information While fighting Ledgermayne, the player must click one of the three pads to restore some of their HP;- Upon using Attack Type 1, Ledgermayne will target one of the pads, signified by a blue circle.
- Upon using Attack Type 5, if the player stands in the pad that was signified by the blue circle previously, the player is healed for 10% of their maximum HP. (Pop-up: 'An acceptable position.' Your health is restored by the wellspring of Mana!)
If Ledgermayne is below 50% of its maximum HP, it will be affected by 'Unstable Reactions' (+100% Boost) for 6 turns inclusive, which is reapplied for each turn Ledgermayne is below 50% of its maximum HP. If Ledgermayne is below 25% of its maximum HP, it will be affected by 'Unstable Manaweave' (+180 Melee/Pierce/Magic) for 5 turns, which is reapplied for each turn Ledgermayne is below 25% of its maximum HP. Ledgermayne follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Ledgermayne.png[/image]
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