Ledgermayne (Full Version)

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DemonicDarkwraith -> Ledgermayne (8/7/2021 21:29:15)

Ledgermayne
???

Location: Ledgermayne, The Incarnation

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: 0
INT: Level*15/4
CHA: 25
LUK: Level*5/4
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: 30 * Level/90 + LUK/20
Pierce: 30 * Level/90 + LUK/20
Magic: 30 * Level/90 + LUK/20
Block: 30 * Level/90 + LUK/20
Parry: 30 * Level/90 + LUK/20
Dodge: 30 * Level/90 + LUK/20

Offense
Crit: 15 + LUK/10
Bonus: 30 + Level/5
Boost: 0%

Resistances
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - Ledgermayne blasts its target with mana energy for 2 hits of 100% Magic ??? damage, amounting to 200% damage; applies either 'Mana Starved: Hungering for Mana' or 'Mana Overflow: Overflowing with Mana' to Ledgermayne for 5 turns. (Pop-up: 'This place... It is recognized... More Mana is required...' / 'This presence... It is recognized... Mana levels approaching critical mass...')
  • If Ledgermayne is affected by 'Mana Starved: Hungering for Mana' or 'Mana Overflow: Overflowing with Mana', this attack instead heals Ledgermayne 7.5% of its maximum HP.
Attack Type 2 - Ledgermayne blasts its target with a chaotic beam of energy for 5 hits of 100% Magic ??? damage, amounting to 500% damage.
Attack Type 3 - Ledgermayne summons and binds its target with vines of mana for 1 hit of 100% Magic ??? damage; applies 'Rooted' to target, stunning it for 3 turns.
Attack Type 4 - Ledgermayne summons spikes of mana at its target for 3 hits of 100% Magic ??? damage, amounting to 300% damage; applies 'Essence Drain', a 50% ??? DoT effect that damages MP, to target for 4 turns.
Attack Type 5 - Ledgermayne blasts its target with a chaotic beam of energy for 5 hits of 150% Magic weakness-seeking damage, amounting to 750% damage
  • If Ledgermayne was affected by 'Mana Starved: Hungering for Mana' and its target is above 50% of their maximum MP, Ledgermayne automatically applies 'Mana Sap', a [30X] Null DoT teffect hat damages MP, where X is the number of times 'Mana Sap' was applied, for 99 turns. [Pop-up: 'Target Mana exceeding expected levels.' (Ledgermayne bathes in your excessive Mana!)]
  • If Ledgermayne was affected by 'Mana Overflow: Overflowing with Mana' and its target is below 50% of their maximum MP, Ledgermayne adds 3 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials). [Pop-up: 'Target Mana decreased to unsustainable levels.' (Insufficient Mana to satisfy Ledgermayne!)]
Other information
  • While fighting Ledgermayne, the player must click one of the three pads to restore some of their HP;
    • Upon using Attack Type 1, Ledgermayne will target one of the pads, signified by a blue circle.
    • Upon using Attack Type 5, if the player stands in the pad that was signified by the blue circle previously, the player is healed for 10% of their maximum HP. (Pop-up: 'An acceptable position.' Your health is restored by the wellspring of Mana!)
  • If Ledgermayne is below 50% of its maximum HP, it will be affected by 'Unstable Reactions' (+100% Boost) for 6 turns inclusive, which is reapplied for each turn Ledgermayne is below 50% of its maximum HP.
  • If Ledgermayne is below 25% of its maximum HP, it will be affected by 'Unstable Manaweave' (+180 Melee/Pierce/Magic) for 5 turns, which is reapplied for each turn Ledgermayne is below 25% of its maximum HP.
  • Ledgermayne follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 1 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Repeat.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Ledgermayne.png[/image]




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