Allos -> RE: =DF= December 10th Design Notes: Book 3: The Awakened Depths: Into the Unknown (12/12/2021 14:39:50)
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*Hansa please*, we were doing so well... The apperance of these Hollow enemies and their likely implications are terrifying, however, and i'm here for it. I really like these sailing bits, its really fun to explore and i'm looking forwards to doing that some more next week! I specially like finding these big boy enemies, for the same reasons mentioned above. I also don't mind that they're not really very difficult, I think its a good sweet spot of "gonna whoop you if you're too casual and unprepared" and "with decent enough gear and a brain you'll be just fine". works rather well for something you'll usually need some runs to actually get the drop, as well. Tyndurspawn's art was also really good! What i did not like, however, is the amount of NDA cosmetics, for some reason. I don't really get NDA cosmetics, but i think me saying "NDA cosmetic bad" is a bit too simplistic so let me (on top of what was already said by others) approach this from some different angles: (i apologize for the wall in advance) Inventory can be a bit of a problem in this game, 20 starting slots is really hard to get around with (and increasing that should probably be considered, but thats not the discussion i want now). The first 10 extra slots are pretty cheap though so its pretty reasonable to buy these. From my personal experience, that 30 is just barely enough to work with, but is FINE. Prices do get ridiculous soon after that, tho, so buying extra inventory for the cosmetics isn't great. Bank slots, to be fair, does also have fairly reasonable prices at first as well, and makes sense for items you'll wanna carry sometimes but not neccesarely mainstays you'll use very frequently. Bank has the same scaling as inventory, however, so things won't take too long to get ugly too. None of that was new information, but i think its good to put in context, because my other point is that this release we got 8 rewards (which is really cool!), but the rate of tagged to non-tagged was 1 tagged to 7 non-tagged, which is *not* great. 2 of these are considerably rare drops from normal waves too, which are pretty bad to farm. I don't know what the rate will be once we get more areas next week, but i can only work with what i know, and i really think we could use a tweak to that. Namely i think at least those 2 (Jaw and Mushroom Cap) could use a tag due to how kinda bad its to farm them, and I think the cape from Ice Elf Hunting Grounds could use a DA tag so there's at least 1 tagged item there to hunt. I'm 50/50 on the chakram. If you're gonna continue to make NDA cosmetics to try and cash in some people buying slots to keep them, I *can* respect that but 7-to-1 might be a bit much, hope its a bit better in the future.
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