Jay -> Tyndurspawn (12/14/2021 18:44:30)
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Tyndurspawn Golem Location: From the Depths Level: As player Damage: Scaled Damage Type: Melee / Magic Element: Water HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*5/8 CHA: 50 LUK: Level*15/16 END: Level*5/2 WIS: 0 Defenses Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 25 * Level/90 Parry: 25 * Level/90 Dodge: 25 * Level/90 Offenses Crit: 20 + LUK/10 Bonus: 20 + Level/5 Boost: 0% Resistances Immobility: -200 Attack Types Attack Type 1 - Strikes with an upper pincer for 2 hits of 100% Melee Water damage, amounting to 200% damage; applies one of the following four effects, only once each per rotation;- 'Crippled' (-60 Bonus) to target for 2 turns.
- 'Pinched', a 33.3% Pierce Null DoT effect, to target for 4 turns.
- 'Shell Crush' (-30 All Resist, +30 Health Resist) to target for 3 turns, applied after first hit.
- 'Smashed' (-50% Boost) to target for 2 turns.
Attack Type 2 - Breathes flames at the target for 7 hits of 100% Magic Fire damage, amounting to 700% damage. Attack Type 3 - Strikes with all of its pincers for 3 hits of 100% Melee Water damage, amounting to 300% damage. Other information If Tyndurspawn falls below 50% of its maximum HP, it applies 'Under Pressure' (+80 Melee/Pierce/Magic Avoidance, +30% Boost) to itself for 99 turns inclusive, each turn. Tyndurspawn follows the skill rotation; [Attack Type 1 -> Attack Type 2 -> Attack Type 3] (×2) -> [Attack Type 2 -> Attack Type 1 -> Attack Type 3] (×2) -> Attack Type 3 -> Repeat. Tyndurspawn's Attack Types 1 and 3 previously erroneously face away from the target while attacking, while Attack Type 1's 'Smashed' effect previously erroneously applied -50 Bonus instead of -50% Boost; these were fixed on March 11th, 2022. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Tyndurspawn.png[/image] Thanks to DemonicDarkwraith for Attack Types 1 and 3 images and other information.
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