RE: Weapons [2022] - Read the first post! (Full Version)

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Kamui -> RE: Weapons [2022] - Read the first post! (4/24/2025 15:10:27)

Valkyrie Vow

Ranged Darkness Lance, no special, has a 0.25 base lean and a -5 accuracy lean. Pays MC and 20% weapon damage to heal you for (25 / 2 / 0.80 = 15.625)% Melee after each successful hit, scales with mob's Darkness Res. For a flavour effect, you can click the weapon to have it lower your pet's damage by 25%, and so long as your pet attempts a hit during its turn, the weapon's healing is adjusted to (35 / 2 / 0.80 = 21.875)% Melee after each successful hit. These effects can trigger up to 4 times/turn.




Kamui -> RE: Weapons [2022] - Read the first post! (5/1/2025 14:11:14)

Cactus Club

Melee Water Club, has a 1/3 base lean and +3 BtH lean. MC compresses an HP cost effect activated by clicking, to grant you STR Boost (gives similar numbers as Reaping Gale) and +25% DmgDlt Water EleEmpow, both lasting 3 turns, paid via 108.33...% Melee in HP cost (3 turns of +25% Melee Empow, and 33%ish Melee for +STR). This effect has a 2-turn cooldown (so usable every other turn).

Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens, respectively.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

HPCost	29	44	77	116	160	209	263	323	377

A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




Kamui -> RE: Weapons [2022] - Read the first post! (5/29/2025 15:33:44)

Hodokoshi

Melee/Magic Wind Sword, neutral damage and accuracy leans, click handle to toggle damage type. MC effect is a toggle that changes the weapon to Harm damage and charges HP (10% Melee for Melee, 7.5% for Magic) to offset the usual -10% DmgDlt penalty for Harm. While in this state, if you have enough SP (25% Melee regardless of form), it'll also attempt to inflict a Prismatic Burn on the foe, lasting 4 turns, power of 50% Melee base, but this then gets /4 for the 4 turns, /8 for Prismaticness, then x 132/108 due to being all elements, then x(Hits/Attempts). This has a 50% chance, and inflicts with STR/LUK or Melee, INT/LUK for Magic, foe resists with END/LUK. In addition, it sacrifices the normal no-special bonus similar to the Stormlight Spear, except its 5% attempt at a status is a 4 turn Prismatic Burn worth 320% Melee base (due to the save), then /4 for duration, /8 for Prismaticness, x132/108 for being all elements, and then x(Hits/Attempts). You'll get the notification this will be attempted on your first attempted hit each turn if it successfully procs. Essentially this is a clone of Caissa.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
HPMel	3	4	7	11	15	19	24	30	35
HPMag	2	3	5	8	11	14	18	22	26
SPCost	8	11	20	30	42	54	68	84	98




Kamui -> RE: Weapons [2022] - Read the first post! (5/31/2025 19:35:03)

Mycoblossom - Ianthe says:

Wind Melee scythe+sickle / Ranged spear / Magic staff. -5 / +5 / +0 BTH leans.

Weapon takes -25% Melee damage. After attacking, your foe gets Spored (power:0.125, Wind). The power is affected by * [hits attempted] / [hits connected] and gets a *85/80 (Melee) or *85/90 (Ranged) multiplier for accuracy.

MC: +5% damage.

Scales as a Guardian item.
Level	55	75	95	115	135	150
Type	G	G	G	G	G	G
PowLvl	59	78	98	118	138	153

MELEE/RANGED
Base	12	14	16	18	20	21
Rand	13	15	17	19	20	22
BtH	7	10	12	15	17	19

MAGIC
Base	9	11	12	14	15	16
Rand	10	10	13	13	15	16
BtH	7	10	12	15	17	19




Kamui -> RE: Weapons [2022] - Read the first post! (5/31/2025 19:38:46)

Nightspark

Energy weapon, 0.4 base damage lean and neutral accuracy lean. Can click to toggle Melee/Ranged/Magic modes on the handle. Pays MC and enough damage to hit 10% Melee to passively inflict the mob with +12.5% HealRes (so loses MC and 5% weapon damage for Melee/Ranged, and MC and 8.33...% weapon damage for Magic). Also does a couple different things depending on player HP/MP/SP and the weapon's mode, paid via 20% Melee in weapon damage (20% damage in Melee/Ranged, 26.66...% damage in Magic mode).

  • If HP < 80%, each successful hit with the weapon gives healing worth ~11.76% Melee (pay in 20%, /2 for assumed # of hits, /0.85 since needs a hit), adjusted by mob's resistance to the weapon's element, can activate up to 4 times/turn.
  • If HP >= 80%, and weapon is in Melee/Ranged mode, and SP < 80%, as above, but heals SP instead.
  • If HP >= 80%, and weapon is in Magic mode, and MP < 80%, as above, but heals MP instead.
  • If none of the above can apply (so if you're >= 80% HP and SP/MP for the respective damage mode), weapon doesn't lose the 20% Melee in weapon damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	6	7	9	11	13	15	16	18	19
    Rand	8	10	13	15	17	19	23	24	26
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	5	5	7	8	10	11	12	14	14
    Rand	5	8	9	12	12	15	17	17	20
    BtH	2	3	5	7	10	12	15	17	19
    
    HealMP	6	9	14	20	27	35	44	54	61
    HealSP	5	7	10	15	20	26	33	40	46
    




  • Lorekeeper -> RE: Weapons [2022] - Read the first post! (5/31/2025 19:42:55)

    Warforged Package: Warforged Endbringer

    Ianthe says:

    Fire weapon. Has lotsa stuff so you can click on it to bring up a menu.

    Toggles between Melee sword / Magic staff / Ranged glaive+polearm.

    Toggles between two modes:
    - Normal mode: +5% damage
    - Status mode: weapon attacks take -25% damage (Melee/Ranged) or -35% damage (Magic) and inflict Fear (2 turns, 25.2% stun chance). This is affected by hit rate and mob Fire resistance.

    Bonus: If the weapon is in Status Mode, you have stacks of Divine Pressure, and the armour is FO, then instead of the armour boosting your damage it'll boost the Fear's stun chance by 4.2% per stack.

    Comes with a quickcast skill, Divine Judgement, that's only useable when you have 4+ stacks. Consume all stacks to gain +(10+2.5*stacks) Status Potence and +(80+20*stacks)% Melee outgoing damage. At the end of your turn you're Paralysed (1 turn).
    Level	55B	75B	95B	115B	135B	150B
    PowLvl	59	78	98	118	138	153
    
    MELEE
    Base	11	13	15	16	18	19
    Rand	15	17	19	23	24	26
    BtH	7	10	12	15	17	19
    
    RANGED
    Base	12	14	16	18	20	21
    Rand	13	15	17	19	20	22
    BtH	7	10	12	15	17	19
    
    MAGIC
    Base	9	11	12	14	15	16
    Rand	10	10	13	13	15	16
    BtH	7	10	12	15	17	19
    




    Kamui -> RE: Weapons [2022] - Read the first post! (6/12/2025 14:44:56)

    Undead Galanoth Shortboard, Undead Rainbow Twilly Surfboard, and Retro Zorbak Kneeboard

    Darkness weapons, all clubs, all have -3 BtH lean and 0.25 base lean due to being blunt. Each of these has a different effect as follows.

    Galanoth: Basically acts as a Darkness Dragonblade. So +5% damage vs non-Light Drakel/Dragonkin, +7.5% damage vs Light Drakel/Dragonkin, and non-Light Dragons, and +15% damage vs Light Dragons.
    Twilly: Weapon attacks take -25% damage. If you attack with it, you gain Element Shield (-26% damage, 1 turn, all elements). (Rainbow Twilly board but without the random element effect)
    Zorbak: When your opponent spends MP*, it gains EleVuln (Darkness, +75% * [MP Spent] / [Standard monster MP cost] damage, 1 turn) subject to a save at a +0 bonus (inflict with INT/LUK, resist with END/LUK). Also deals +10% damage against mobs with INT>0 and MP<=0. (Warlic Heatwave board clone, but Darkness)

    *NOTE: We don't have the technology to track when monsters spend MP for , so it just checks if the monster's MP is lower at the end of the turn than it was at the start.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	8	11	13	16	18	20	22	24
    Rand	4	4	7	10	10	12	14	15	16
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (6/12/2025 14:45:07)

    Inferno Scepter

    MC Fire "tome". Comes with the following spells, costing 125%/125%/75% Melee in MP cost, respectively:
    - Inferno Pillars: Standard Fire spell. 4 hits.
    - Inferno Shock: Fire spell, 4 hits. If it hits, there is a (Hits/4)% chance to attempt Thermal Shock on the mob (1 turn) subject to a save at a +0 bonus (inflict with INT/LUK, resist with END/LUK). If the mob is a boss or is immune to TS, then instead the mob becomes Vulnerable ([hits connected] turns, +38.46% damage, Fire only) subject to the same save as above.
    -Inferno Burst: Efficient Fire spell (worth 150% Melee). 2 hits.
    - Draw Mana: Everyone's favourite.

    If spells are disabled, then you do a wand attack. 2 hits.

    Bonus: All Fire damage from spells gains +2.5% damage for each Fire spell in your active inventory.
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    Spells
    Base	8	15	30	48	69	93	120	150	179
    Rand	17	28	58	94	136	184	238	298	358
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH	1	3	8	13	18	23	28	33	38
    
    125MP	50	76	134	201	277	362	456	559	653
    75MP	30	45	80	120	166	217	273	335	392
    
    Wand Attack
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    




    Lorekeeper -> RE: Weapons [2022] - Read the first post! (6/18/2025 16:47:46)

    Rainbow Path 2025 reward and high score reward respectively, via Kamui:

    quote:

    Whispering Flight

    Ranged Wind Bow, neutral damage/accuracy leans, has a 2-hit bow special and 4-hit true special. MC gives player +12.5% HealRes, so healing is more potent on them.

    Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens, respectively.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    

    quote:

    Sunward Defender

    Melee Fire Hammer, has a -5 BtH lean and 0.1 base damage lean. MC is +5% damage. Can click the hammer head to toggle on a Burn Eater mode, eating up to 200% Melee worth of Burn to give a STR boost and Barrier. For every 100% Melee worth of Burn eaten, you get <+STAT> STR for 3 turns, so if you eat a full 200% Melee in Burn, you'll get +117 STR for 3 turns and 100% Melee in Barrier.

    Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens, respectively.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    +STAT	41.4	43.5	57.7	70.1	81.4	91.9	101.1	109.2	117
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    




    Kamui -> RE: Weapons [2022] - Read the first post! (7/11/2025 17:48:55)

    Jolly/Classic Bardic Crescendo

    Melee/Ranged/Magic Fire/Wind Scythe, -3 BtH lean and 1/3 base damage lean. Pays MC and enough damage to total 10% Melee (so MC and 5% weapon damage in Ranged, MC and ~8.33...% weapon damage in Magic) to boost pet damage damage of the weapon's element by +25%. If a guest of the weapon's element is active you also pay a further 11.25% Melee in damage to boost guest damage by +25%. These effects also happen if casting a spell of the weapon's element, reducing spell damage enough to hit 10% Melee (WpnMC + either 2.5% or 3.125% for Melee/Ranged or Magic) if only pet is active, and a further 11.25% Melee if a guest is also active.

    You only get the boost to pet/guest damage if you actually did a weapon or matching-element spell attack, so you can't just chug potions or such.

    If used with the matching element Bard of War armour, your pet of weapon's element gains x3 LUKy Strike chance. If in a Bard of War armour that does not match element, your pet of the weapon's element gets x2 LS chance instead. These become x2.5 and x1.75 LS chance, respectively, if the weapon is in Magic mode.

    The tweak to the penalty for the guest boost (going from paying 15% Melee to 11.25% Melee) has been applied to the Light/Water Bardic Crescendo weapons as well.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19




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