Sapphire -> RE: Purple Rain Nerf Discussion (2/27/2022 7:35:07)
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People are upset because it took too long to change PR. As soon as the meta changed to quick cast and rewind, literally within the month, it should have been adjusted...considering PR was out before current quick cast stuff. In order to continue to ensure growth of AQ, and not encourage players to leave, and I'm not saying anyone will over this, it's simply just best to address bugs and overpowered items as soon as possible irregardless of time constraints, people constraints, and most other reasons that might be given. Nobody can reasonably expect to have players who use overpowered items for months or years to be happy and desire to play when one day they log in and the item they built their entire character play style around has been destroyed. I didn't use PR much, but I do use an item oir two fairly often that I believe might get tagged and I would be upset, the longer it takes to address it. So I get it. In regards to my suggestion to PR, I made it, and no I do not think even for 1 millisecond staff will do this. I don't want to get into a lengthy debate on a never going to happen solution, as it would be a waste of time, so I will simply say that I still feel as though the idea represents a fair solution that has several of the following balancing factors: 1. Costs a turn to click the first time 2. 3 versions, each that only affect HP, MP, and SP. 3. This means inventory slots, which is a huge downside 4. Costs SP upon both clicks for the HP rewind mode, costs HP for both clicks on the MP/SP versions 5. All versions reset monster HP, but if you wish for all things to return then fine. Costing a turn, 2X SP or HP cost is nothing to sneeze at. I believe this is a far better idea that includes 1. Balancing factors and 2. Compromise.... . I think my idea has MORE downsides than the current redesign, but KEEPS the meta by in large. I wouldnt even be against the form shift aspect, as I doubt every boss will have this going forward. But think about making the second click a 50% save on normal monsters, and then the boss boosts, etc making each click a pain to get successfully, thus losing large swaths of resources before a "pass"? This is hardly game breaking IMO, and IDC what anyone says or who they are or think they are. That's simply my opinion on it. If that statement bothers someone, go look in the mirror and understand we're likely in the same boat. We are all entitled to our opinions =) (or should be, but we'll see) Maybe staff could implement what I suggested on the father time shields as a test, and see if it still comes off as O/P still and do so with a disclaimer and reevaluate in a month or two? However, spell slots is more valuable than shield slots IMO, so carrying 3 versions (would need to make another father time shield) isnt as cumbersome as doing so with spell slots. At this point, I will move on from my time wasting attempts at striving for compromise by making a "suggestion". I just want to avoid situations like with what s_venom posted. I hate that. Anyway, Further debate on my suggestion moving forward by me (and likely already there) is moot. =) Moving onto the current situation.. The item now... 1.05X empowerment for +miniscule charisma for 200-something SP, and then an unbalanced debuff that isn't build agnostic. Beastmasters lose out far more than pure builds with this "fix". -10% damage can be made up for by other buffs for sure, but -80 charisma on top for BM's makes this spell geared towards pure builds. It was said approx 16% for pet damage. What is it for guests? So why was it decided that the debuff would be more powerful for BM's? They attack and cast spells/skills, too. So they get the 10% choke *and* loss of damage with poets/guests? What? This isnt a fix, unless you do another version where the debuff is smaller for BM's and bigger for pure builds... . I propose the change made isn't even a fair change if BM's get more of a raw deal. At LEAST balance it so that the choke and loss of pet/guest damage is equal.
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