Purple Rain? (Full Version)

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Firedice18 -> Purple Rain? (3/7/2022 23:19:53)

Ive noticed that purple rain does not reset HP MP and SP. I tried using the spell in different two battles the first cast says it records this and that, then after buffing myself and use the spell. It says you can only use it once but it hasn't reset anything. Is this a bug or there was a recent update that I missed?




Heroes of the Scape -> RE: Purple Rain? (3/7/2022 23:23:32)

Purple Rain was updated. You can see how it was changed here.
http://forums2.battleon.com/f/fb.asp?m=22401000




Firedice18 -> RE: Purple Rain? (3/7/2022 23:31:59)

Im still confused even after reading the updates... Can someone help me to explain how does the update works... Sorry...

need guidance how to use it properly. Like when to reset HP and other stuffs

So meaning we lost the means to buff ourselves without cost?




icetears -> RE: Purple Rain? (3/8/2022 3:16:46)

You can only rewind back on the second turn subsequently, similar to father time/doray etc. PR now grants a small cha buff/empowerment on first cast, but if u do rewind on second turn, u lose the previous cha buff/empowerment and get a choke and cha debuff. Your buffs like arcane amp will still stay.




PD -> RE: Purple Rain? (3/8/2022 3:24:07)

Since your character is level 150, we'll use those numbers for reference. It's worth remembering that PR is now a once-per-turn mechanic, although it is still a quickcast.

First save point:
2958 HP
158 MP
493 SP

Old PR:
First Turn: Cast PR, creates a restore point to save the above values.
Next Cast (which can be done on the same turn): Do things, Cast PR again (assuming you pass the save, otherwise pay SP for a failed roll), restores back to the values from that first save point above.

New PR:
First Turn: Cast PR, creates a restore point. You pay the listed 294 SP. So your save point is 2958 HP, 158 MP, and 199 SP (493 - 294 = 199). You also get the mentioned Empower and Sauve Statuses associated with the first cast. You cannot cast PR again on this turn.

Second Turn: Your current values are 2958 HP, 158 MP, and 297 SP (199 + 98 [SP Regen] = 297) Cast PR this turn, your values are now restored to 2958 HP, 158 MP, and 101 (199 - 98[second cast cost]) SP. You also get the mentioned Choke and Repulsive Statuses. As it mentions in the info subs the 98 SP cost will be halved (47 SP) if you wait 4 turns, and beyond that no cost. This also means you can't use PR again this battle.




As for being able to buff without paying costs, it's a little more nuanced than that. It still retains the Rewind Mechanic from the old PR, but it can no longer be quickcast on the same turn, with the above nuances now in the mix. However you can still have your values reset if your mentioned status durations are longer the cast times you will use. In this above case, if it's longer than 2 turns, then you'll still be able to get most of your SP back. The overall net loss of SP in the above example from first to second cast was the 98 SP, and from the beginning of the battle to the second cast 392 SP. So long story short you can still get buffs and rewind some values back, but not entirely for free anymore. Its mechanic nowadays is more intended to reset your battle state so that you can afford to make a mistake such as taking a huge nuke that nearly kills you when you weren't prepared for it.




Firedice18 -> RE: Purple Rain? (3/8/2022 17:19:09)

Alright i understand now. Means i have to change my battle strategy now

I still miss the old PR because of the buffs and disables that i can use for one turn, that would be enough for me to burst high HP mobs

I appreciate so much for clarifying this. I think i have to remove PR for now




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