Veleqwii_Fox -> RE: On Dexterity (4/10/2022 12:03:11)
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Ok here goes. Let's start with some legend. The table format I used has eight columns: [1] BUILD - the three stats that make up the build [2] OFF - the total offensive power in melee units assuming the use of regular pets and guests (I removed boosters comparison to simplify the discussion) [3] END1 - the equivalent melee units of the HP given by END, at 250 END this is around 2.9k HP so 8.3 melee units [4] END2 - the equivalent melee units of the status potence given by END, at 250 END this is 5 so 5% melee x 20 turns = 1 melee unit. For my proposal of adding blocking to END, I included the equivalent melee units here (see below). [5] DEX/BLK - the equivalent melee units given by DEX or by other mainstats (if taking into account Sapphire's suggestion of blocking decentralization). This is currently 25 MRM so ~41% melee x 20 turns = 8.2 melee units. [6] LUK - the equivalent melee units blocking given by LUK, half of DEX so 4.1 melee units [7] INIT - initiative: I assumed to be 1 melee unit over 20 turns. 20% contribution from STR, DEX and INT, 40% contribution from LUK. [8] TOTAL - total build power, sum of the offensive (column 2) and all defensive (columns 3-7) components I also color coded the table (just because I want to lol) Red - Pure STR Yellow - Pure DEX Blue - Pure INT Orange - STR/DEX hybrid Green - INT/DEX hybrid Purple - STR/INT hybrid So aside from the build comparison table, I also made tables for recommended changes. Here are two proposals I've taken into account: Mine: So I previously suggested to put some of the blocking in END. Now I know it may not seem thematic to have MRM given by END, since "dodge" is more closely related to DEX. I was thinking though that "block" could still be related to "enduring" the hits, thus the connection with END. I, however, am still not completely convinced with this idea. Just putting it out as a possible alternative. I know we could still find a better compromise. Sapphire's: He suggested to decentralize blocking to the three main stats. Melee for STR, ranged for DEX, and magic for INT (at least this is how I understood it). So each main stat gets one-third contribution. Pure builds only get 2.7 melee units worth of blocking, hybrids get 5.5, while the tribrid gets the full 8.2. Now here are the tables for your reference, sorted in terms of OFFENSIVE power and TOTAL power [A] How it is at the moment after the stat revamp: Offensive | Total So as I've said, CHA/LUK builds are on top in terms of offensive power because of pets, guests and LS. However it can be seen that DEX is disproportionately more powerful offensively because of its BtH contribution to pets and guests. Comparing the 3 CHA/LUK builds, DEX sits on top at 41.3 while STR and INT are at 37.6 and 37.1 respectively. That's about 20% melee advantage every turn. In terms of total power, all builds with DEX dominate. The DEX/CHA/LUK build has 12 melee units advantage (or 60% melee every turn) over the STR/CHA/LUK build. [B] Unlinking of pet and guest BtH solely to DEX: Offensive | Total Now if we link pet and guest BtH into the three main stats instead, we can see that the power difference is eliminated. Pure STR builds are ahead at 41.8 thanks to the bonus damage. DEX and INT are tied at 41.3, not too far behind. Now we can't make pet and guest BtH solely rely on CHA because that would make CHA OP. If we compare the total power of say STR/INT/CHA vs STR/INT/LUK vs STR/INT/END, we can see that they are close enough 39.1 vs 38.9 vs 37.9. We area already at the sweet spot of equivalence. In terms of total power, this adjustment closes the gap between STR/CHA/LUK and DEX/CHA/LUK to 8 melee units. Below are the proposals to remove this gap, while keeping as much of the mechanics as intact as possible. [C] Putting blocking into END: Offensive | Total So here's my suggestion of putting half the blocking from DEX to END. This makes DEX = END = LUK equal in terms of blocking bonus. END builds definitely became more dominant (END/CHA/LUK being on top - but mainly because I assumed this build to use CHA weapons, which is a separate balance issue). CHA/END builds became more powerful than CHA/LUK builds in terms of total power. Now I don't really think this is a problem, because as Ward said, END could be considered a 'wasted' stat if you don't need the additional HP. Moreover, in terms of offensive power, END builds are down by as much as 5 melee units (25% melee damage per turn) compared to LUK builds, and 10 melee units (50% melee damage per turn) compared to CHA builds. Anyway, what I want to emphasize here is that by effectively halving the DEX boost to blocking, the gap between DEX and STR or INT builds was reduced to 4.1 (20% melee per turn) in terms of total power. Now for me, this is an "okay-ish" compromise to keeping blocking to DEX for thematic purposes. Now is this 20% melee worth of blocking OP to warrant reduction of ranged damage? I don't really think so. Still if you do, maybe you could look into Sapphire's suggestion below. [D] Putting blocking into the mainstats: Offensive | Total Not much difference here really in terms of offensive power. However, this perfectly balances out the builds in terms of overall power. Block meta users would be severely hurt by this, since hybridization would result in a big loss in total power (pure builds are in the 46-49 range while hybrids are only on the 40-44 range). Moreover, you'd never be able to get the full blocking bonus unless you go for tribrid, which is arguably the weakest build (aside from END/CHA/LUK w/o CHA weapons). It's also an okay compromise. It could work thematically as well, since you need strength to "parry" melee hits, dexterity to "evade" ranged ones, and intellect to "counter" magic spells directed at you. Nerfing the block meta might also be a good thing? I don't really know. Now if you want the spreadsheet, I could send it through PM. It's very messy and I wouldn't really be able to explain it to you so I don't recommend you ask for it. I'm still a bit tired after all this so I might not be able to entertain any more calculations/adjustments for the mean time. So yeah, I hope I was able to help.
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