Adventure Quest is very important to me. (Full Version)

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Spendin -> Adventure Quest is very important to me. (4/18/2022 2:23:24)

Something on my mind lately is how much of an effect Adventure Quest had on my development as a child and how it influences how I play games and consume media to this very day.

I first started playing Adventure Quest way back in 2005 when I had just turned 8 years old and it was my first ever exposure to the modern fantasy genre. I know for a fact that Adventure Quest was where I learned staple fantasy nomenclature like "Mage", "Paladin", "Necromancer", "Pyromancer" and probably even "Mana". But the crazy part is that it's so far back that I have no recollection of actually learning these words. As far as my memory is concerned I've somehow always known these words. The only reason I know it was Adventure Quest is purely through deduction. I know had to have learned these words from SOMEWHERE and the only media I consumed early in my life that regularly used words like that was Adventure Quest.

But it gets even crazier because I have zero recollection of meeting the characters in Adventure Quest either. I don't know when I first learned that Artix liked to fight undead or when I first saw Artix at all. I don't remember when I learned Zorbak was a Necromancer. I don't remember when I first met Galanoth. Just like the aforementioned words I've just somehow always known about these characters as far as my memory is concerned.

But how does this affect me today? Well let's take Artix for example, he's burned a permanent association between Paladins and fighting undead into my subconscious. Sure that tends to be the default role of Paladins in plenty of other games where they appear. But when I first began playing WoW when I was 13 and saw there was an option to be a Paladin I was like "Oh that's for if I want to kill Undead." And even though now I know that in Warcraft lore Paladins were created to fight the Orcs, I STILL think of them as undead slayers and whenever I see them doing anything else it feels weird even though it shouldn't.

Basically, Adventure Quest is the standard by which I judge all other fantasy against. I have said things like "Oh they call their Dracolichs 'Frostwyrms'." or "Oh so they're like a 'Pyromancer'." etc. etc.
My entire perception of fantasy is Adventure Quest centric and I wouldn't have it any other way.




Lorekeeper -> RE: Adventure Quest is very important to me. (4/24/2022 17:44:03)

Thank you for your post! This is actually pretty surreal, as AQ was the first game of its nature that I ever played. It never stops feeling strange and wonderful to have come full circle in that regard and be on the other side of the window, greeting players who have similarly springboarded onto fantasy from its influence.




J9408 -> RE: Adventure Quest is very important to me. (4/24/2022 21:21:14)

My experience is similar. I first played Adventure Quest in middle school. It was the first game I've played that feature Paladin and Undead and traditional RPG language.

This game is what lead me to playing RPG's. Before this, I was more interested in action and platform games.




Guardswordian -> RE: Adventure Quest is very important to me. (4/26/2022 14:15:46)

Me too, kind of. It's one of the earliest games I played. I think I actually played AQ in it's very early days, probably 2004 or possibly even earlier, but I lost that account because I left after a day of playing it. I remember simply fighting a skeleton. I don't remember anything else about that at the time. I only re-discovered the game years later, and then I made a permanent account. I knew it was the same game, because the battle interface was pretty much the same, and I still fought the same skeleton sometimes. It was crazy, because I was sure I'd never play it again, because it was by pure chance I found it the first time. The 2nd time, my friend introduced it to me, and I was pleased to discover how much there was to the game, since I only remembered pressing attack against a skeleton the first time I played. By this time, I'd gotten some knowledge of fantasy from books, though my RPG knowledge also originates greatly from AQ.




weatherseed -> RE: Adventure Quest is very important to me. (4/26/2022 19:25:48)

AQ is like an old pair of pants. It may not fit as well, look as nice, and maybe it even smells a little at times, but it's comfortable and helps you remember all the good times you had while wearing them.




GwenMay -> RE: Adventure Quest is very important to me. (4/26/2022 20:49:26)

AQ was my first RPG too, and I believe the first game I played where my progress was saved. So it definitely influenced my perception of fantasy things. It also helps that AQ is very "trope-y," in that it's a hodgeposh of traditional fantasy elements (TVTropes, eat your heart out).

Also, I've been playing AE games for over half my life, which is quite the thought.




Primate Murder -> RE: Adventure Quest is very important to me. (4/26/2022 22:42:29)

I don't know if AQ was my first RPG, but it was definetely one of. My most defining memory is my dad buying Guardianship for my birthday (twelfth, I think?), and suddenly the world was so much bigger, classes so much more powerful, there was just so much to do.

For personal reasons I soon ended up leaving the game, only to stumble upon my old account by sheer accident almost a decade later. To my surprise and joy it still worked, and not only did AQ still have all those nostalgic quests and characters, it grew larger still! I played through every questline, collected nearly every item at one time or another (all while remaining thoroughly ignorant of the meta), farmed exp using Guardian Arena and Cat-Astrophe and somehow reached the final level - only to find I had nowhere near the gold necessary to upgrade all my equipment. Looking at the costs of lvl 150 Ultimon's Armor was enough to make a man weep - in a most manly fashion, of course - and I went to sleep drearily foreseeing weeks of mindnumbing farming ahead of me.

Next morning I woke up with enough gold to upgrade the armor twice over.

It was nearing New Year, after all, the donation contest in full swing, and the community ended up giving me a tiny Christmas miracle to call my own. A few days later, through donations alone, I was able to upgrade all of my inventory and even participate in the contest myself - something I've done every year since, on the off-chance I could help somebody else the way other players helped me.

Since then, I faithfully logged in every week, replayed certain iconic quests, learned some of the gameplay mechanics, created new characters to play around with other builds and challenge myself, even created my own suggestion thread! Unfortunately, my enthusiasm waned somewhat over the years, as it seemed less and less quests were coming out and, with the exception of some op outliers, most items ended up blatantly inferior to the existing options in their own niches; the meta hardened and fossilized. It's when I branched out into DF, finding myself playing AQ less and less.

Then Cray joined the team.

I guess what I wanted to say is, thank you. Thank you to the staff and thank you to the players. You made this game an amazing experience for me, and I genuinely don't have the words to convey my gratitude. So, just,

Thank You




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