Wingman -> Better distinguish offensive & defensive armor (5/14/2022 6:08:43)
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Been playing around w/ a few armors sets lately and I'm asking myself: what's the point of armor leans? More specifically, what's the point of any lean besides Fully Offensive? To start, FO's 25% boost to player & enemy damage, & FD's 20% reduction to the same, are statistically equivalent w.r.t. regular attacks. The only difference is that FO shortens fights by 20% while FD lengthens them by 25%. Since 95% of fights put the player at no risk (so defense is irrelevant), an FD armor is objectively better in that it lets you deal more damage & win faster. What about using spells or relying on pets/guests in defensive armor? Well, first of all, offensive/defensive leans aren't marketed as build-specific. There are some underused build-specific leans, such as Spellcaster Lean for mages, but offensive/defensive aren't presented that way. And in practical terms, mages can only cast a few spells before running out of mana and are expected to resort to magic weapons. As for beastmasters, few builds rely on pet/guest damage exclusively; usually some player attacks are involved, often w/ the pet/guest serving to buff/nerf the player/monster. In the 5% of fights (bosses etc.) where you actually need to watch what you're doing, you'd expect defensive armors to provide better elemental resistances and blocking; yet, that's not the case. Haunted Dragonlord's Armour, a fully-offensive Wind armor, has 39% Wind resistance. Lost Talon Guardian, a fully-defensive Wind armor, has the same 39%. They also each have 46% secondary resistances, and HDA's 45/45/52 is even arguably better than LTG's 45/49/42. The mid-lean armors, meanwhile, deviate so little from neutral armor as to be irrelevant. They have no identity and no reason to exist. In conclusion, FD is nearly always better than everything else. We see this in player preference and in the fact that elite items (Z-Token & GGB) are nearly all fully-offensive. If an armor is truly "defensive", it should offer better elemental resistances and/or MRM than offensive armors. To give the two types distinct identities FD should result in at least 50% damage reduction compared to FO. An FO armor combined w/ shields & items shouldn't be able to bring you down to 3% resistance, more like 6%. Right now I can take on bosses w/ 0 END (the uselessness of END is a separate topic) and an FO set w/out any fear. That gives me absolutely no reason to even consider an FD set. Another way to make defensive armors useful is to give them better multi-element resistance. This would currently not be very useful due to the lack of multi-element enemies (another separate topic of discussion), but would actually let them see some play in a tightly constrained inventory.
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