Lorekeeper -> RE: =AQ= Game Engine 45.77 (7/7/2022 12:31:36)
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The excessive value of accuracy was a bug in the prior model for stats (Which I was actually unaware of earlier, my apologies). Deliberately including an error in the current model wouldn't have made any sense, and arbitrarily keeping it would have resulted in a universal drop in damage, and a drop in everyone's damage made for the sake of fitting in the arbitrary reintroduction of a problem is something I can't see going well with anyone. That accuracy is now too low instead isn't an active design direction in the name of challenging content, wherever that rumor came from, as challenges are specifically designated as such and we're not raising the difficulty of the entire game. As a further reassurance, accuracy has certainly not dropped below a 40% hit rate with maximum assumed stats, either. The assumed hit rate is 85%, and I believe excessive MRM from DEX on the monsters' side currently makes that closer to 75% instead against most of them. This is a major inconvenience; sorry for any disruptions that it's causing in the interim. I can assure you that the situation is known and will be addressed. However, as IMR is currently both sick and working on a major release, the solution will take a little longer.
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